即梦AI肢体与动态镜头运镜
#肢体与动态#镜头运镜
中文翻译
在测试 Seedance 2.5 时,我发现了一些对 AI 电影制作人很有用的东西,可以帮你节省大量积分。
每当我尝试生成一个带有大量 VFX 和非传统摄像机调度设计的 30 秒序列时,模型经常会偏离我所描述的摄像机运动。
所以我尝试了不同的方法。
我把 VFX 时刻单独分离出来,并将其生成为一个独立的 6 秒镜头。
差异是巨大的。
Seedance 2.5 和 2.0 都更紧密地遵循了我的摄像机调度设计,包括精确的运动路径以及我希望摄像机移动的距离。
更让我惊讶的是 Seedance 2.0 的表现有多好。在某些情况下,它实际上比 2.5 更好地处理了我的指令,这出乎我的意料。
如果你正在制作一个需要精确、非标准摄像机运动的具有冲击力的 VFX 镜头,试着单独生成那个时刻,然后在剪辑中将其组装起来。
你可以为自己省去大量失败的生成和浪费的积分。
这个视频是用 Seedance 2.0 生成的
原帖
While testing Seedance 2.5, I discovered something useful for AI filmmakers that could save you a lot of credits.
Whenever I tried to generate a 30-second sequence with heavy VFX and unconventional camera choreography, the model often drifted away from the camera movements I described.
So I tried something different.
I isolated the VFX moment and generated it as a standalone 6-second shot.
The difference was huge.
Both Seedance 2.5 and 2.0 followed my camera choreography much more closely, including the exact movement path and how far I wanted the camera to travel.
What surprised me even more was how well Seedance 2.0 performed. In some cases, it actually handled my instructions better than 2.5, which I wasn't expecting.
If you're creating an impactful VFX shot that requires precise, non-standard camera movements, try generating that moment separately and assembling it in the edit.
You could save yourself a lot of failed generations and wasted credits.
This video was generated with Seedance 2.0
