即梦AI光影氛围肢体与动态
#光影氛围#肢体与动态
中文翻译
这个人工智能模型真是大显身手 🔥
在 @ImagineArt_X @imagineart_creo 上使用 Seedance 2.5
提示词 👇🏻
场景——花天狂骨:枯松心中
时长:恰好10秒
画幅:16:9
风格:超照片级写实的真人电影感奇幻动作,贴近现实的计算机生成影像,低饱和度色彩,高对比度照明,真实解剖结构和物理效果,黑暗超自然氛围,电影感日本悲剧,实体环境互动,没有数字艺术外观。
节奏:极快、持续升级,没有停顿,没有无效画面。
参考
图像1——帕克顺
准确保持面部身份、发型、服装、比例和外貌。
图像2——对手
准确保持面部身份、发型、服装、比例和外貌。
动作
0.0–2.0秒——卍解
紧凑的后方四分之三角度镜头。对手冲来。帕克顺放低剑,说:「卍解……花天狂骨枯松心中。」
一股猛烈的压力波掠过地面。尘土、树叶、碎屑和数百片暗色花瓣升起。环境迅速褪色为黑、灰和苍白色调。对手逼近时,摄影机快速环绕360°。
2.0–4.0秒——共享伤口
对手攻击。帕克顺转身,横斩他的躯干。帕克顺身上立即出现完全相同的伤口。对手后退时,一根细细的深红色线连接两处伤口。其下方地面开裂,黑水向上喷涌。
4.0–6.5秒——淹没的舞台
巨浪淹没战场。摄影机无缝潜入水下。两个角色都在水流中剧烈挣扎,浸湿的衣物、头发、碎屑和花瓣运动真实。帕克顺站稳双脚,将一只手向后拉。整股水流突然凝固为汹涌的悬浮状态。
6.5–8.5秒——白线
帕克顺从悬浮水体中升起。无数细白线在他身后铺开,形成巨网。对手试图逃跑,但线缠住他的手腕、双臂、躯干和双腿,收紧并将他拖向中心。帕克顺前进。摄影机快速拉远,揭示完整结构。
8.5–10.0秒——白霞罚
帕克顺握住一根主线,拉动一次。每根线都猛烈绷紧。水向外喷涌,暗色花瓣在整个画面中爆开。帕克顺做出极小幅度的拔剑动作。一道锐利的白色斩击线撕过整个构图。
猛切至黑屏。一声锐利的挥剑斩击声。结束。
视觉规则
- 两个角色全程保持行动。
- 不要瞬移、变身、非玩家角色式行为或静态摆姿势。
- 不要发光的动漫气场或过量能量光束。
- 所有水、碎屑、布料、头发、花瓣和线都遵循可信的物理规律。
- 将贴近现实的计算机生成影像融入真人摄影。
- 每个动作都直接导致下一个事件。
- 持续运动,没有停顿,没有无效画面。
- 没有不必要的动作,也没有结尾英雄姿势。 #ImagineArt
原帖
This AI is just cooking it 🔥
Seedance 2.5 on @ImagineArt_X @imagineart_creo
Prompt 👇🏻
SCENE — KATEN KYŌKOTSU: KARAMATSU SHINJŪ
DURATION: exactly 10 seconds
FORMAT: 16:9
STYLE: ultra-photorealistic live-action cinematic fantasy action, grounded CGI, desaturated palette, high-contrast lighting, realistic anatomy and physics, dark supernatural atmosphere, cinematic Japanese tragedy, practical environmental interaction, no digital-art appearance.
PACE: extremely fast continuous escalation, zero pause, zero dead frame.
REFERENCES
IMAGE 1 — PAKSHUN
Preserve facial identity, hairstyle, costume, proportions, and appearance exactly.
IMAGE 2 — OPPONENT
Preserve facial identity, hairstyle, costume, proportions, and appearance exactly.
ACTION
0.0–2.0 SECONDS — BANKAI
Tight rear three-quarter shot. Opponent charges. Pakshun lowers his sword and says: 「卍解……花天狂骨枯松心中。」
A violent pressure wave tears across the ground. Dust, leaves, debris, and hundreds of dark petals rise. The environment rapidly desaturates into black, grey, and pale tones. Camera performs a fast 360° orbit as Opponent closes in.
2.0–4.0 SECONDS — SHARED WOUND
Opponent attacks. Pakshun pivots and cuts across his torso. An identical wound instantly appears on Pakshun. A thin crimson thread connects both wounds as Opponent retreats. The ground cracks beneath it and black water erupts upward.
4.0–6.5 SECONDS — THE DROWNED STAGE
A massive wave floods the battlefield. Camera dives underwater seamlessly. Both characters struggle violently against the current, with realistic movement of soaked clothing, hair, debris, and petals. Pakshun plants his feet and pulls one hand back. The entire current suddenly freezes in turbulent suspension.
6.5–8.5 SECONDS — WHITE THREADS
Pakshun rises through the suspended water. Countless thin white threads spread behind him into a huge web. Opponent tries to escape, but threads catch his wrist, arms, torso, and legs, tightening and dragging him toward the center. Pakshun advances. Camera rapidly pulls back to reveal the full structure.
8.5–10.0 SECONDS — HAKKA NO TOGAME
Pakshun grips one primary thread and pulls once. Every thread becomes violently taut. Water erupts outward and dark petals explode across the frame. Pakshun makes a minimal sword-draw motion. One sharp white cutting line tears across the composition.
SMASH CUT TO BLACK. One sharp sword-slash sound. END.
VISUAL RULES
- Both characters remain active throughout.
- No teleportation, transformations, NPC behavior, or static posing.
- No glowing anime aura or excessive energy beams.
- All water, debris, fabric, hair, petals, and threads obey believable physics.
- Grounded CGI integrated into live-action photography.
- Every action directly causes the next event.
- Continuous movement, zero pauses, zero dead frames.
- No unnecessary movement or ending hero pose. #ImagineArt
