即梦AI肢体与动态场景环境
#肢体与动态#场景环境
中文翻译
人工智能冒险游戏实机画面
在 @wavespeed_ai 上使用 Seedance 2.5
提示词:
生成一段30秒、照片般真实的顶级第三人称开放世界动作冒险游戏实机视频,16 : 9,看起来像真正可玩的虚幻引擎5画面,而不是电影式预告片。
年轻韩国女性冒险家,二十五岁左右,全程保持完全相同的脸、深色低马尾、健美身材、深蓝绿色夹克、黑色衬衫、棕色工装裤、结实靴子、手套、背包、攀登绳及金属指南针手环。
采用普通的、玩家控制的第三人称摄影机,位于她身后略高处,拥有真实运动、真实物理、阴影、材质、动画及环境交互。
她进入一个遭风暴破坏的山村,里面有废弃房屋、泥泞街道、破桥、车辆及垂挂电缆。屏幕状态界面:“SEARCH THE ABANDONED VILLAGE.”(搜索废弃村庄。)
她探索,跳过破损步道,爬上屋顶,到达一座旧无线电塔,同时体力明显下降。屏幕状态界面:“FIND A WAY TO THE RADIO TOWER.”(寻找通往无线电塔的路。)
她发现一个锁住的发电机房,重新连接松脱的电缆,恢复供电,启动村庄下方的古代机关。屏幕状态界面:“INVESTIGATE THE HIDDEN PASSAGE.”(调查隐藏通道。)
她下到巨大的地下遗迹,里面有旋转平台、金属链条和一扇巨大的封闭门,然后启动机关将门打开。
一个巨大的石与金属守卫苏醒。她拔出刀刃,屏幕状态界面变为“DEFEAT THE RUIN GUARDIAN”(击败遗迹守卫),并出现敌方生命条和锁定指示器。
守卫攻击→她闪避→启动磁力手环→拉掉损坏的装甲→发光弱点出现→用刀刃击中弱点→首领生命值下降。
守卫摧毁大厅,水从墙壁涌入,她穿过坍塌的平台逃跑,跃过碎片,向地表攀爬。屏幕状态界面:“ESCAPE THE FLOODED RUINS.”(逃出被淹的遗迹。)
她来到村庄上方的山间高处,看到一座巨大的古代天空堡垒悬在远处群山之间。屏幕状态界面:“MISSION COMPLETE: ESCAPED THE RUINS”(任务完成:已逃出遗迹),随后显示“NEW OBJECTIVE: INVESTIGATE THE SKY FORTRESS.”(新目标:调查天空堡垒。)
照片般真实的韩国虚幻引擎5品质游戏画面,真实的破坏与水体物理表现,功能性的极简屏幕状态界面,自然的玩家控制摄影机运动,严格的角色与装备一致性,不要电影式预告片外观,不要手游画面,不要动漫,不要卡通,无血腥、无字幕、无标志、无水印。
原帖
Adventure gameplay with AI
Seedance 2.5 on @wavespeed_ai
Prompt :
Create a 30-second photorealistic AAA third-person open-world action-adventure gameplay video, 16 : 9, resembling real playable Unreal Engine 5 footage, not a cinematic trailer.
Young Korean female adventurer, mid-20s, exact same face, low dark ponytail, athletic build, dark teal jacket, black shirt, brown cargo pants, rugged boots, gloves, backpack, climbing rope and metal compass bracelet throughout.
Use a normal player-controlled third-person camera behind and slightly above her, with authentic movement, realistic physics, shadows, materials, animation and environmental interaction.
She enters a storm-damaged mountain village filled with abandoned houses, muddy streets, broken bridges, vehicles and hanging power cables. HUD: “SEARCH THE ABANDONED VILLAGE.”
She explores, jumps across a broken walkway, climbs a rooftop and reaches an old radio tower while stamina visibly decreases. HUD: “FIND A WAY TO THE RADIO TOWER.”
She discovers a locked generator room, reconnects a loose cable and restores power, activating an ancient mechanism beneath the village. HUD: “INVESTIGATE THE HIDDEN PASSAGE.”
She descends into a massive underground ruin containing rotating platforms, metal chains and a gigantic sealed doorway, then activates the mechanism to open it.
A massive stone-and-metal guardian awakens. She draws her blade as the HUD changes to “DEFEAT THE RUIN GUARDIAN”, with an enemy health bar and lock-on indicator.
The guardian attacks → she dodges → activates her magnetic bracelet → pulls away damaged armor → a glowing weak point appears → she strikes it with her blade → the boss health decreases.
The guardian destroys the chamber, water bursts through the walls, and she escapes across collapsing platforms, jumps over debris and climbs toward the surface. HUD: “ESCAPE THE FLOODED RUINS.”
She reaches a mountain overlook above the village and sees a gigantic ancient sky fortress suspended between distant mountains. HUD: “MISSION COMPLETE: ESCAPED THE RUINS”, followed by “NEW OBJECTIVE: INVESTIGATE THE SKY FORTRESS.”
Photorealistic Korea UE5-quality gameplay, realistic destruction and water physics, functional minimal HUD, natural player-controlled camera movement, strict character and equipment consistency, no cinematic trailer look, no mobile-game graphics, no anime, no cartoon, no gore, no subtitles, no logos, no watermark.
