即梦AI肢体与动态光影氛围
#肢体与动态#光影氛围
中文翻译
人工智能正以令人警惕的程度接近真实的顶级游戏实机画面 🎮
使用 Seedance 2.5 创作
提示词:
生成一段30秒、照片般真实的顶级第三人称动作冒险游戏实机视频,16:9,看起来像真正可玩的虚幻引擎5画面,而不是电影式预告片。
主角——严格一致性:
年轻韩国女性探险家,二十五岁左右,自然的韩国人椭圆脸,深色杏仁眼,深色长发扎成低马尾,健美且真实的身材。全程保持同一张脸和同一身体。她穿酒红色无袖多用途夹克、炭灰色长袖衬衫、橄榄色工装裤、结实的靴子、攀登手套,背战术背包,携带绳索和登山扣;右手腕戴银色磁力手环,右胯挂弯刃。污垢、布料、头发和物理表现真实。
摄影机与风格:
采用普通的、由玩家控制的第三人称摄影机,位于她身后略高处。自然的运动,真实的动画、阴影、材质、物理、光照及环境交互。不要电影式摄影机扫动、慢动作、过度景深效果、镜头炫光、标题卡、标志、字幕或水印。
游戏流程
1. 废弃聚落
她进入一处荒废的岛屿聚落,里面有杂草丛生的石制建筑、破损的步道、船只、悬崖和远处的瞭望塔。屏幕状态界面:“Investigate the Abandoned Settlement.”(调查废弃聚落。)
2. 穿越
她攀爬平台和凸缘,跑过一根梁,跃过空隙,到达通往瞭望塔的路线。展示体力消耗。屏幕状态界面:“Reach the Abandoned Watchtower.”(到达废弃瞭望塔。)
3. 隐藏机关
她发现一面开裂的石墙,启动古代机关,打开隐藏的地下入口。交互提示:“Investigate.”(调查。)
4. 古代升降机谜题
在巨大的地下大厅中,她用磁力手环将金属配重移到正确轨道上。古代导管启动,石制升降机开始移动。屏幕状态界面:“Restore the Ancient Lift.”(恢复古代升降机。)
5. 首领战
升降机来到神殿大厅,一名巨大的石与青铜守卫苏醒。她拔出弯刃迎战。屏幕状态界面:“Defeat the Ruin Sentinel.”(击败遗迹哨兵。)敌方生命条和锁定指示出现。
6. 弱点机制
守卫攻击→她闪避→用磁力手环拉掉损坏的装甲→发光弱点暴露→用刀刃击中弱点→首领生命值下降。清楚展示“闪避→磁力→弱点→攻击”的玩法。
7. 洪水逃生
古代管道破裂,水淹大厅。屏幕状态界面:“Escape the Flooded Chamber.”(逃出被淹的大厅。)她奔跑,跳过破损地板,避开坠落碎片,爬上墙壁,到达地表。
8. 新任务
她来到俯瞰荒废岛屿的岩石高处。群山之外可见一座神秘的古代天空神殿。屏幕状态界面:“Mission Complete: Reach the Surface.”(任务完成:到达地表。)随后显示:“Investigate the Sky Temple.”(调查天空神殿。)她朝新目标走去,明确过渡到下一个可玩的任务。
最终要求:
全程保持同一个女人、服装、脸、发型、装备、环境和视觉质量。优先保证可玩游戏流程的可读性,而非电影式美感。照片般真实的虚幻引擎5质量,真实的物理和动画,功能性的极简屏幕状态界面,无血腥、无对白字幕、无标志、无水印。
原帖
AI is getting dangerously close to real AAA gameplay 🎮
Created with seedance 2.5
prompt:
Create a 30-second photorealistic AAA third-person action-adventure gameplay video, 16:9, resembling real playable Unreal Engine 5 footage, not a cinematic trailer.
PROTAGONIST — STRICT CONSISTENCY:
Young Korean female explorer, mid-20s, natural oval Korean face, dark almond eyes, long dark hair in a low ponytail, athletic realistic build. Same face and body throughout. She wears a burgundy-red sleeveless utility jacket, charcoal long-sleeve shirt, olive cargo pants, rugged boots, climbing gloves, tactical backpack, rope/carbiners, silver magnetic bracelet on right wrist, and curved blade at right hip. Realistic dirt, cloth, hair, and physics.
CAMERA & STYLE:
Normal third-person player-controlled camera behind/slightly above her. Natural movement, realistic animation, shadows, materials, physics, lighting, and environmental interaction. No cinematic camera sweeps, slow motion, excessive DOF, lens flare, title cards, logos, subtitles, or watermark.
GAMEPLAY SEQUENCE
1. Abandoned Settlement
She enters a ruined island settlement with overgrown stone buildings, broken walkways, boats, cliffs, and a distant watchtower. HUD: “Investigate the Abandoned Settlement.”
2. Traversal
She climbs platforms and ledges, runs across a beam, jumps a gap, and reaches the watchtower route. Show stamina usage. HUD: “Reach the Abandoned Watchtower.”
3. Hidden Mechanism
She discovers a cracked stone wall, activates an ancient mechanism, and opens a hidden underground entrance. Interaction prompt: “Investigate.”
4. Ancient Lift Puzzle
In a huge underground chamber, she uses her magnetic bracelet to move metal counterweights onto the correct tracks. Ancient conduits activate and the stone lift starts moving. HUD: “Restore the Ancient Lift.”
5. Boss Fight
The lift reaches a temple chamber where a massive stone-and-bronze guardian awakens. She draws her curved blade and fights. HUD: “Defeat the Ruin Sentinel.” Enemy health bar and lock-on indicator appear.
6. Weak Point Mechanic
Guardian attacks → she dodges → uses the magnetic bracelet to pull off damaged armor → glowing weak point exposed → she strikes it with her blade → boss health decreases. Clearly show DODGE → MAGNET → WEAK POINT → ATTACK gameplay.
7. Flood Escape
Ancient pipes rupture and water floods the chamber. HUD: “Escape the Flooded Chamber.” She runs, jumps broken floors, avoids falling debris, climbs a wall, and reaches the surface.
8. New Mission
She reaches a rocky overlook above the ruined island. A mysterious ancient sky temple is visible beyond the mountains. HUD: “Mission Complete: Reach the Surface.” Then: “Investigate the Sky Temple.” She walks toward the new objective, clearly transitioning into the next playable mission.
FINAL REQUIREMENTS:
Same woman, outfit, face, hairstyle, equipment, environment, and visual quality throughout. Prioritize playable gameplay readability over cinematic beauty. Photorealistic UE5 quality, realistic physics and animation, functional minimal HUD, no gore, no dialogue captions, no logos, no watermark.
