即梦AI肢体与动态人物穿搭
#肢体与动态#人物穿搭
中文翻译
在 @openart_ai 上使用 Seedance 2.5 制作的《侠盗猎车手6》直播
提示词:
将图像1作为哈讷尔的最高优先级参考。保留她确切的比例、肤色、黑色齐刘海短发、穿孔饰品、体型、服装、配饰、照明、摄影机角度及真实的直播配置。她必须看起来是同一个真实的成年韩国女性,而非风格化、塑料质感、动漫、三维、重复人物或换脸人物。
生成严格30秒、16:9、1080行逐行扫描的真实开放世界犯罪动作游戏直播,只使用虚构角色、车辆和环境。一个连续、不中断的镜头,无剪切、转场、场景变化、字幕、旁白或全屏主播摄像画面。
固定布局:全程显示游戏画面;右下角固定正方形1:1霓虹粉蓝色主播摄像画面,绝不移动或调整尺寸;哈讷尔只出现在主播摄像画面内。左下角滚动聊天仅使用英语,用户名为:奥里、约瑟夫、纽约机器人、克里斯托弗·克拉克、韦弗斯、斯托克、安德烈娅·布朗。固定屏幕状态界面:生命值和护甲在左下角,武器与弹药在主播摄像画面旁,现金计数器,右上角小地图带全球定位路线及恰好两个红色警卫标点,通缉星级在顶部中央。
游戏流程:一名穿深色连帽衫和牛仔裤、颈部围着方巾的女性玩家角色,携带紧凑型手枪;恰好两名穿藏青色制服的武装保安。没有其他武装角色;背景警车只在逃跑期间出现。玩家角色受到真实伤害,并持续处于低生命值状态。
0–5秒:钻机即将钻通时,玩家角色蹲在金库里,冒出火花;通缉为0星。哈讷尔双眼明确睁开并专注,只自然眨眼。用韩语说:“快点……就快钻通了。”聊天:“orri: drill % rising”(奥里:钻孔进度百分比上升),“Joseph: keep it quiet.”(约瑟夫:保持安静。)
5–11秒:金库打开→拿走现金→警报闪烁→两名保安靠近并开枪。玩家角色明显被擦伤,身体瑟缩,生命值下降,通缉等级变为1。哈讷尔突然睁大眼睛,倒吸一口气,短暂抬起双手。用韩语说:“哇,他们发现我们了!”聊天:“STOK: GUARDS INCOMING”(斯托克:保安来了),“Andrea Brown: SHE GOT HIT”(安德烈娅·布朗:她中弹了)。
11–19秒:激烈而鲁莽的枪战。哈讷尔立刻恢复疯狂操作键盘和鼠标,双眼睁大。玩家角色拿着现金单手开枪;保安主动包抄并射击;玻璃碎裂,金属箱凹陷,玩家角色寻找掩体并还击。弹药:16/48→10/48,通缉等级2。用韩语说:“别死!把他们赶开,别缠着我!”聊天快速滚动:“Joseph: WATCH THE PILLAR GUY”(约瑟夫:注意柱子旁那个人),“orri: 2 stars already”(奥里:已经两颗星了),“Wavers: FINISH THEM AND RUN”(韦弗斯:解决他们然后跑)。
19–23秒:玩家角色恰好打出四发决定性的子弹,每一发都有可见的命中反应:第一名保安中弹,第二名中弹,第一名倒下,第二名踉跄后倒下。弹药:10/48→8/48→6/48→4/48。两名保安都持续倒地。聊天:“STOK: BOTH GUARDS DOWN”(斯托克:两名保安都倒下了),“Andrea Brown: GRAB THE REST AND GO”(安德烈娅·布朗:拿上剩下的就走)。
23–30秒:玩家角色拿走最后的现金,冲向小巷,进入逃跑车辆,不剪切地平滑切换到追车视角。两辆警用巡逻车追赶。汽车擦撞垃圾桶,穿过车流使警车慢下来,到达繁忙的大道。生命值保持红色闪烁,通缉等级保持2星,现金保持增加后的数值。哈讷尔身体前倾,双眼可见且紧张,握着鼠标或控制器驾驶。用韩语说:“走,走!我们拿到了,快带我们出去——还没甩掉他们!”聊天:“New York Robots: LOSE THE COPS”(纽约机器人:甩掉警察),“Christopher Clark: stars haven't dropped”(克里斯托弗·克拉克:星级还没降)。最终帧仍处于通缉状态,后方有警灯;不要被捕、死亡、成功安全逃脱的信息或结尾标题。
绝对要求:恰好一个哈讷尔、一名玩家角色、两名保安;无重复人物;无切换武器;保安始终持有武器;游戏与主播摄像反应真实同步;不长时间闭眼;无血腥;通缉星级一直保留到最终帧。
原帖
GTA 6 Live Streaming Made with Seedance 2.5 on @openart_ai
Prompt:
Use Image1 as, highest-priority reference for HANEUL. Preserve her exact, proportions, skin tone, black blunt-bang short hair, piercings, body type, outfit, accessories, lighting, camera angle, and real streaming setup. She must look like the same real adult Korean woman not stylized, plastic, anime, 3D, duplicated, or face-swapped.
Create a strictly 30-second, 16:9 1080p realistic open-world crime-action gameplay livestream, fictional characters/vehicles/setting only. One continuous unbroken take, no cuts, transitions, scene changes, subtitles, narration, or full-screen facecam.
Fixed layout: gameplay throughout; square 1:1 neon pink-blue facecam bottom-right, never moving/resizing; HANEUL only inside facecam. English-only scrolling chat lower-left with usernames: orri, Joseph, New York Robots, Christopher Clark, Wavers, STOK, Andrea Brown. Fixed HUD: health/armor bottom-left, weapon + ammo beside facecam, cash counter, minimap top-right with GPS route + exactly 2 red guard blips, wanted stars top-center.
Gameplay: one female player in dark hoodie/jeans with neck bandana, compact pistol, exactly two armed navy-uniform security guards. No other armed characters; background police cars only during escape. Player takes real damage and remains low-health.
0–5s: crouched in vault while drill finishes, sparks; 0 stars. HANEUL eyes clearly open/focused, natural blinking only. Korean: “Come on... almost through.” Chat: “orri: drill % rising”, “Joseph: keep it quiet.”
5–11s: vault opens → cash grabbed → alarm flashes → two guards approach and fire. Player is visibly grazed, flinches, health drops, wanted level becomes 1. HANEUL sharply widens eyes, gasps, briefly lifts hands. Korean: “Whoa, they found us!” Chat: “STOK: GUARDS INCOMING”, “Andrea Brown: SHE GOT HIT”.
11–19s: intense reckless firefight. HANEUL immediately resumes frantic keyboard/mouse input, eyes wide. Player fires one-handed while holding cash; guards actively flank/fire; glass shatters, metal boxes dent, player takes cover and returns fire. Ammo: 16/48 → 10/48, wanted level 2. Korean: “Don't die! Get them off me!” Chat rapidly scrolls: “Joseph: WATCH THE PILLAR GUY”, “orri: 2 stars already”, “Wavers: FINISH THEM AND RUN”.
19–23s: player fires exactly four decisive shots, each with visible hit reaction: first guard hit, second hit, first collapses, second staggers then falls. Ammo: 10/48 → 8/48 → 6/48 → 4/48. Both guards remain down. Chat: “STOK: BOTH GUARDS DOWN”, “Andrea Brown: GRAB THE REST AND GO”.
23–30s: player grabs final cash, sprints to alley, enters getaway car, smoothly shifts to chase-cam without a cut. Two police cruisers pursue. Car clips trash can, crosses traffic slows police, reaches busy avenue. Health stays flashing red, wanted level stays 2 stars, cash stays increased. HANEUL leans forward, eyes visible and tense, drives while gripping mouse/controls. Korean: “Go, go! We got it, just get us out — we're not clear yet!” Chat: “New York Robots: LOSE THE COPS”, “Christopher Clark: stars haven't dropped”. Final frame remains wanted with police lights behind; no capture, death, clean-escape message, or end title.
Absolute: exactly 1 HANEUL, 1 player, 2 guards; no duplicates; no weapon switching; guards always armed; realistic synchronized gameplay/facecam reactions; no prolonged closed eyes; no gore; wanted stars remain through final frame.
