即梦AI光影氛围镜头运镜
#光影氛围#镜头运镜
中文翻译
在 @nadou_pro 上使用 GPT 图像 2 × Seedance 2.5 制作
提示词:
第 1 部分——制作一段 30 秒、超写实、具有电影感的真人实拍奇幻西部片段。
不要使用上传的参考视频。
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人物——全程完全一致
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巨蛇:
巨大的史前蛇,庞大而肌肉发达的身体和宽阔头部,粗糙的棕色/棕褐色/深橄榄色鳞片,浅米色面部,带竖直瞳孔的琥珀色眼睛,真实牙齿,湿润牙龈与唾液。戴着旧深棕色/黑色牛仔帽。
绿色爬行动物枪手:
小型绿色青蛙/爬行动物人形角色,有纹理的绿色皮肤,大而突出的眼睛,棕色牛仔帽,粗犷的棕色西部服装,深色金属左轮手枪。
龙骑士:
粗犷的棕色/棕褐色服装,以及防护头具。
龙:
大型深色鳞片龙,带角/尖刺,肌肉发达的身体,红棕色/橙色皮革质感翅膀。可以出现其他龙。
保持所有人物、服装、颜色、面孔、比例和纹理一致。
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环境
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粗粝的西部/中世纪奇幻小镇:老旧石头、深色木材、塔楼、屋顶、尘土、烟雾和碎屑。明亮多云的日光,电影式阳光,体积薄霭,真实阴影和景深。
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镜头序列
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0–3 秒:巨蛇身体快速掠过摄影机的低角度特写。
3–6 秒:绿色爬行动物枪手在蛇背上;巨大的蛇头进入画面。
6–9 秒:蛇接近人物。紧张的近距离构图。
9–12 秒:蛇盘绕着穿过小镇,推起尘土与碎屑。
12–15 秒:蛇穿过昏暗的木制/石制室内。
15–18 秒:摄影机倾转向老建筑和一盏摇晃的玻璃灯笼。
18–22 秒:明亮朦胧的外景,有强烈阳光、尘土和烟雾。
22–26 秒:牛仔帽下蛇的大特写;琥珀色眼睛和微微张开的嘴可见。
26–28 秒:蛇向摄影机猛扑;左轮手枪变得突出。
28–30 秒:蛇脸的大特写,左轮手枪位于前景。
结束时蛇脸靠近摄影机,左轮手枪可见。不要渐隐、标题或黑屏。
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摄影机/音频
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充满活力的电影式节奏。低角度、跟拍、特写、受控手持/稳定器运动、真实光学、景深和运动模糊。
英语对白:
“那到底是什么?”
“紧跟着它。”
“继续前进!”
“别让它看到我们。”
“准备好。”
添加真实的蛇运动声、低吼、呼吸、风声、尘土声、木头吱嘎声和武器声。添加同步的英语字幕。字幕逐句准确显示如下:
“What the hell is that?”
“Stay on him.”
“Keep moving!”
“Don’t let it see us.”
“Get ready.”
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质量
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最高 Seedance 2.5 质量。超写实真人实拍,真实材质、照明与物理效果。
不要卡通、日式动画、游戏画面、塑料感计算机生成效果、变形、闪烁、人物变化、服装/帽子变化、眼睛颜色变化、鳞片变化、重复角色、额外肢体、扭曲面孔或不自然的物理效果。
原帖
Created With GPT IMAGE 2 × Seedance 2.5 on @nadou_pro
Prompt :
PAET 1- Create a 30-second ultra-photorealistic cinematic live-action fantasy-western sequence.
DO NOT USE AN UPLOADED REFERENCE VIDEO.
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CHARACTERS — IDENTICAL THROUGHOUT
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GIANT SNAKE:
Enormous prehistoric snake, massive muscular body and broad head, rough brown/tan/dark-olive scales, pale beige face, amber eyes with vertical pupils, realistic teeth, wet gums/saliva. Worn dark-brown/black cowboy hat.
GREEN REPTILIAN GUNSLINGER:
Small green frog/reptile humanoid, textured green skin, large bulging eyes, brown cowboy hat, rugged brown western clothing, dark-metal revolver.
DRAGON RIDER:
Rugged brown/tan clothing and protective headgear.
DRAGON:
Large dark-scaled dragon, horns/spikes, muscular body, reddish-brown/orange leathery wings. Additional dragons may appear.
Keep all characters, costumes, colors, faces, proportions and textures consistent.
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ENVIRONMENT
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Gritty western/medieval fantasy town: aged stone, dark timber, towers, rooftops, dust, smoke and debris. Bright cloudy daylight, cinematic sunlight, volumetric haze, realistic shadows and depth of field.
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SHOT SEQUENCE
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0–3s: Low-angle close-up of giant snake body rushing past camera.
3–6s: Green reptilian gunslinger on snake's back; huge snake head enters frame.
6–9s: Snake approaches the character. Tense close composition.
9–12s: Snake coils through town, pushing dust and debris.
12–15s: Snake moves through dark wooden/stone interior.
15–18s: Camera tilts toward old buildings and a swinging glass lantern.
18–22s: Bright hazy exterior with strong sunlight, dust and smoke.
22–26s: Extreme close-up of snake beneath cowboy hat; amber eye and slightly open mouth visible.
26–28s: Snake lunges toward camera; revolver becomes prominent.
28–30s: Extreme close-up of snake face with revolver in foreground.
END with snake face close to camera and revolver visible. No fade, title or black screen.
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CAMERA / AUDIO
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Energetic cinematic pacing. Low angles, tracking shots, close-ups, controlled handheld/gimbal movement, realistic optics, depth of field and motion blur.
English dialogue:
“What the hell is that?”
“Stay on him.”
“Keep moving!”
“Don’t let it see us.”
“Get ready.”
Add realistic snake movement, growls, breathing, wind, dust, wood creaks and weapon sounds. Add synchronized English subtitles.
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QUALITY
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Maximum Seedance 2.5 quality. Ultra-photorealistic live action, realistic materials, lighting and physics.
NO cartoon, anime, game graphics, plastic CGI, morphing, flickering, character changes, costume/hat changes, eye-color changes, scale changes, duplicates, extra limbs, distorted faces or unnatural physics.
