即梦AI肢体与动态场景环境
#肢体与动态#场景环境
中文翻译
⚡“数百万年的生存与适应,让我们成为了今天的模样。🧬
使用 Seedance 2.5 制作。@supercool_hq
提示词:
全局:照片级真实的电影风格,16:9。每个场景直接延续前一场景;精确的最后一帧等于下一场景的起始帧/参考帧。保留相同的主体、位置、朝向、运动、布光、背景和镜头。始终从画面左侧→画面右侧。绝不反向、掉头、旋转180°、翻转镜头、改变轨迹、消失或触地。不要文字、标志、水印或用户界面。
1——黑猩猩→石头:
真实的黑猩猩身处黄金时刻的古老干旱荒野,把一块粗糙的深色石头扔向地平线。石头保持在空中,略向上从左→右飞行。镜头持续跟随。结束时,石头仍清楚地出现在右侧附近。精确的这一帧→第2段。
2——石头→箭:
同一块石头,相同的画面和运动。当它从左→右飞行时,通过实际的开裂过程变成一支木箭:箭头朝右,箭羽朝左。背景平滑转变为早期历史/弓箭时代。以完整箭支结束。精确的这一帧→第3段。
3——箭→子弹:
同一支箭继续从左→右,逐步变成真实的金属枪械子弹:箭杆→弹体,箭头→前端/右侧,箭羽→后端/左侧。背景平滑转变为近代早期工业/枪械时代。以子弹结束。精确的这一帧→第4段。
4——子弹→导弹:
同一颗子弹继续从左→右,通过实际形体变化成为真实的军用导弹:弹体拉长,弹头朝右,尾翼和火箭发动机位于后端/左侧。背景平滑转变为现代工业/军事环境。以导弹结束。精确的这一帧→第5段。
5——导弹→战斗机:
同一枚导弹继续从左→右,变成先进且真实的战斗机:机身扩展,机翼展开,驾驶舱在右侧,稳定翼/发动机在左侧。背景平滑转变为现代高空航空环境。结尾位于地球上方,能看到大气层。精确的这一帧→第6段。
6——战斗机→轨道环:
同一架战斗机继续从左→右,逐步变成巨大的未来轨道环:机翼弯曲成环,机身扩展为相互连接的区段,形成同心环。不要用飞船替换。背景变成先进的近太空科技环境,下方是地球。结尾,轨道环从左→右移动。精确的这一帧→第7段。
7——轨道环→能量球:
同一个轨道环继续从左→右。环体旋转;当结构收缩成一颗耀眼的能量球时,蓝白色能量向内流动。背景变成深邃的未来太空,地球位于远处。球体持续从左→右。精确的这一帧→第8段。
8——球体→光点:
同一个球体继续从左→右,压缩成一个微小而耀眼的光点,带着细微光迹向右加速。镜头拉远,呈现深黑色星空。光点变得更小,并逐渐隐入远方。不要反向、掉头或爆炸。
负面要求:新的/不同的物体、替换、突然切换/变形、背景或布光跳变、从右向左、反向、向后、掉头、180°旋转、镜头翻转、轨迹变化、消失、下落、撞地、瞬移、重复物体、随机飞船/飞机、畸变的人体结构、卡通、低质量计算机生成影像、文字、字幕、标志、水印、点赞、关注、分享、用户界面。
#人工智能艺术 #视觉叙事 #人工智能 #supercool_hq
#人工智能创作
原帖
⚡"Millions of years of survival and adaptation made us who we are today. 🧬
Created with Seedance 2.5 @supercool_hq
Prompt:
GLOBAL: Photorealistic cinematic 16:9. Each scene directly continues the previous; exact final frame = next Start/Reference Frame. Preserve same subject, position, orientation, motion, lighting, background and camera. ALWAYS SCREEN-LEFT → SCREEN-RIGHT. Never reverse, U-turn, 180° rotate, flip camera, change trajectory, disappear or touch ground. No text/logo/watermark/UI.
1 — CHIMP → STONE:
Realistic chimpanzee in ancient dry wilderness at golden hour throws a rough dark stone toward the horizon. Stone stays airborne, travels LEFT → RIGHT slightly upward. Camera tracks it continuously. End with stone visible near RIGHT. Exact frame → 2.
2 — STONE → ARROW:
Same stone, same frame and motion. While flying LEFT → RIGHT, it physically cracks and transforms into a wooden arrow: arrowhead RIGHT, feathers LEFT. Background smoothly becomes early historical/archery era. End with complete arrow. Exact frame → 3.
3 — ARROW → BULLET:
Same arrow continues LEFT → RIGHT and progressively becomes a realistic metallic firearm bullet: shaft → body, arrowhead → FRONT/RIGHT, feathers → REAR/LEFT. Background smoothly becomes early-modern industrial/firearm era. End with bullet. Exact frame → 4.
4 — BULLET → MISSILE:
Same bullet continues LEFT → RIGHT and physically becomes a realistic military missile: body lengthens, nose RIGHT, fins and rocket engine REAR/LEFT. Background smoothly becomes modern industrial/military. End with missile. Exact frame → 5.
5 — MISSILE → FIGHTER JET:
Same missile continues LEFT → RIGHT and transforms into an advanced realistic fighter jet: fuselage expands, wings unfold, cockpit RIGHT, stabilizers/engines LEFT. Background smoothly becomes modern high-altitude aviation. End above Earth with atmosphere visible. Exact frame → 6.
6 — FIGHTER JET → ORBITAL RING:
Same jet continues LEFT → RIGHT and progressively transforms into a gigantic futuristic orbital ring: wings curve into rings, fuselage expands into connected sections, concentric rings form. No replacement spaceship. Background becomes advanced near-space technology with Earth below. End with ring moving LEFT → RIGHT. Exact frame → 7.
7 — ORBITAL RING → ENERGY SPHERE:
Same ring continues LEFT → RIGHT. Rings rotate; blue-white energy flows inward as the structure contracts into one brilliant energy sphere. Background becomes deep futuristic space, Earth distant. Sphere keeps LEFT → RIGHT. Exact frame → 8.
8 — SPHERE → POINT OF LIGHT:
Same sphere continues LEFT → RIGHT, compresses into a tiny brilliant point and accelerates toward RIGHT with subtle light trail. Camera pulls back to reveal deep-black star field. Point becomes smaller and fades into distance. No reversal, U-turn or explosion.
NEGATIVE: new/different object, replacement, sudden cut/morph, background or lighting jump, right-to-left, reverse, backward, U-turn, 180° rotation, camera flip, trajectory change, disappearance, falling, ground impact, teleportation, duplicates, random spaceship/aircraft, distorted anatomy, cartoon, low-quality CGI, text, subtitles, logo, watermark, Like, Follow, Share, UI.
#AIart️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️ #visualstorytelling #ai #supercool_hq
#aicreation
