即梦AI肢体与动态光影氛围
#肢体与动态#光影氛围
中文翻译
一把失踪的钥匙,一名女学生,以及一场完整的游戏任务。
在 @wavespeed_ai 上使用 Seedance 2.5 制作
提示词——30秒逼真顶级大作级游戏实机
在一个明亮的工作日早晨,在写实的日本高中内,创作恰好30秒的逼真4K顶级大作级第三人称游戏实机视频。这段场景应像一项自然发生的剧情任务,具有可信的动作、自然的非玩家角色行为、真实的物理效果,以及不中断的环境连续性。
角色:
20岁的日本女学生,中等长度的黑色直发,淡淡的侧刘海,自然、年轻的面部特征,白色短袖校服衬衫,海军蓝丝带,深灰色百褶裙,黑色及膝袜,白色室内运动鞋,以及深蓝色单肩书包。从开始到结束,脸、头发、身体比例、服装、鞋子和配饰都保持完全一致。
物品:
一把小红色教室钥匙,连着一个简单的木制钥匙牌。钥匙是完整的实体金属物品,具有反光特性,整个场景中尺寸始终一致。
0–5秒——丢失的钥匙
在一间学生陆续离开的教室里,她翻找课桌抽屉,发现教室钥匙不见了。她注意到窗边一叠练习纸下方的红色钥匙牌。她伸手去拿,但敞开的窗户突然吹进一阵风,把练习纸吹过桌面,钥匙掉到了地板上。
抬头显示:找到教室钥匙
5–10秒——沿着走廊
她捡起钥匙,离开教室。学校广播开始通过走廊扬声器播放。她朝主办公室走去,一边将钥匙牌与手写的教室编号核对。
学生们在她周围自然地活动,有些走进教室,有些拿着书本和运动包。
10–15秒——走错路
她来到一处走廊交汇点,意识到自己走错了走廊。她在墙上的学校地图旁停下,短暂地查看地图。
一群年纪较小的学生抱着篮球匆匆跑过,使她退到墙边。走廊空下来后,她转入一条较小的连接走廊。
15–20秒——锁住的门
她来到一扇捷径门前,却发现门锁着。她试了一次门把手,然后注意到旁边的楼梯间。
她沿楼梯下了一层。鞋子踩在每一级台阶上都发出真实的声音,阳光透过高窗,在楼梯间里掠动。
抬头显示:走捷径
20–26秒——最后一刻
她走出楼梯间,抵达教室区域,正好看见一名工作人员开始关闭走廊尽头的一扇大型滑动隔断。
她在隔断关闭前,快步穿过剩下的开口,随后来到教室门前。
她将钥匙插入锁孔,自然地转动,打开门,走了进去。
抬头显示:房间已解锁
26–30秒——硬切
硬切到固定的教室正面镜头。
她把钥匙放在讲台上,取下书包,坐到平时的座位上。
片刻后,老师走进来,注意到教室已经开锁,短暂地向她投去赞许的目光。
早课开始,她安静地打开笔记本。
抬头显示:任务完成
摄影机:
0–26秒使用一个稳定可信的第三人称镜头,位于女孩身后并稍微偏向一侧。保持自然的游戏式跟踪,带有真实的摄影机惯性和细微的操作者移动。
摄影机必须在物理空间中跟随角色穿过教室、走廊、楼梯间和门口。不允许悬浮摄影机、环绕镜头、突然的视角变化、不可能实现的跟踪,也不允许在前26秒内切镜。
在恰好26秒时,进行一次硬切,切到固定的教室正面角度。
音频:
自然的日本校园环境声:远处学生的交谈、脚步声、教室滑门声、纸张移动声、扬声器播放的学校广播、楼梯间回声、远处篮球弹跳声、门把手声、钥匙在锁内移动的声音、衣料摩擦声、细微的呼吸,以及早晨教室里的声音。
不要戏剧性音乐或动作片配乐。
写实锁定:
自然的学生行为,真实的步行速度,准确的身体运动机制,可信的碰撞,物理上正确的钥匙移动,真实的风与纸张相互作用,地道的日本校园建筑,多样的背景活动,自然的晨光,真实的阴影与反射,细致的皮肤与头发,基于物理的材质,以及具有电影感的顶级大作级游戏渲染。
不允许瞬间移动、超自然能力、不可能的捷径、跑酷、战斗、重复角色、物品消失、身份变化、服装变化、钥匙设计变化、不真实的物理效果、夸张表演、动漫或卡通风格、塑料般的计算机生成图像外观、悬浮摄影机、字幕、标志、水印或额外切镜。
原帖
A missing key, a schoolgirl, and a full-on gameplay mission
Made with Seedance 2.5 on @wavespeed_ai
Prompt - 30-Second Photorealistic AAA Gameplay
Create exactly 30 seconds of photorealistic 4K AAA third-person gameplay inside a realistic Japanese high school on a bright weekday morning. The sequence should feel like a spontaneous story mission with believable movement, natural NPC behavior, realistic physics, and uninterrupted environmental continuity.
CHARACTER:
20-year-old Japanese schoolgirl with medium-length straight black hair, subtle side bangs, natural youthful facial features, white short-sleeve school blouse, navy ribbon, dark grey pleated skirt, black knee-high socks, white indoor sneakers, and a dark blue shoulder school bag. Maintain identical face, hair, body proportions, clothing, footwear, and accessories from beginning to end.
OBJECT:
A small red classroom key attached to a simple wooden key tag. The key is fully physical, metallic, reflective, and consistently sized throughout the sequence.
0–5s — THE MISSING KEY
Inside an emptying classroom, she searches through a desk drawer and realizes the classroom key is missing. She notices the red key tag underneath a stack of worksheets near the window. She reaches for it, but a sudden gust from the open window pushes the worksheets across the desk and the key drops onto the floor.
HUD: FIND THE CLASSROOM KEY
5–10s — DOWN THE CORRIDOR
She picks up the key and leaves the classroom. A school announcement begins playing through the hallway speakers. She walks toward the main office while checking the key tag against a handwritten classroom number.
Students move naturally around her, some entering classrooms, others carrying books and sports bags.
10–15s — WRONG TURN
She reaches an intersection and realizes she has taken the wrong corridor. She stops beside a wall map of the school and studies it briefly.
A group of younger students rushes past carrying basketballs, causing her to step back against the wall. Once the corridor clears, she turns into a smaller connecting hallway.
15–20s — LOCKED DOOR
She reaches a shortcut door but finds it locked. She tries the handle once, then notices a stairwell beside it.
She takes the stairs down one level. Her shoes make realistic sounds against each step while sunlight flickers across the stairwell through the tall windows.
HUD: TAKE THE SHORTCUT
20–26s — LAST SECOND
She exits the stairwell and reaches the classroom wing just as a staff member begins closing a large sliding partition at the end of the corridor.
She quickly walks through the remaining opening before it closes, then reaches the classroom door.
She inserts the key into the lock, turns it naturally, opens the door, and steps inside.
HUD: ROOM UNLOCKED
26–30s — HARD CUT
Hard cut to a fixed frontal classroom shot.
She places the key on the teacher's desk, removes her school bag, and sits down at her usual seat.
The teacher enters a moment later, notices the unlocked room, and gives her a brief approving look.
She quietly opens her notebook as the morning lesson begins.
HUD: MISSION COMPLETE
CAMERA:
Use one grounded third-person camera from 0–26s positioned behind and slightly beside the girl. Maintain natural gameplay-style tracking with realistic camera inertia and subtle operator movement.
The camera must physically follow the character through classrooms, corridors, stairwell, and doorway. No floating camera, no orbiting shots, no sudden perspective changes, no impossible tracking, and no cuts during the first 26 seconds.
At exactly 26 seconds, perform one hard cut to the fixed frontal classroom angle.
AUDIO:
Natural Japanese school ambience: distant student conversations, footsteps, sliding classroom doors, papers moving, school announcements over speakers, stairway echoes, basketballs bouncing in the distance, door handles, key movement inside the lock, fabric movement, subtle breathing, and morning classroom sounds.
No dramatic music or action soundtrack.
REALISM LOCK:
Natural student behavior, realistic walking speed, accurate body mechanics, believable collisions, physically correct key movement, realistic wind interaction with paper, authentic Japanese school architecture, varied background activity, natural morning lighting, realistic shadows and reflections, detailed skin and hair, physically based materials, and cinematic AAA game rendering.
No teleporting, supernatural abilities, impossible shortcuts, parkour, combat, duplicated characters, disappearing objects, changing identity, changing outfit, changing key design, unrealistic physics, exaggerated acting, anime or cartoon style, plastic CGI appearance, floating camera, subtitles, logos, watermarks, or additional cuts.
