即梦AI人物穿搭肢体与动态
#人物穿搭#肢体与动态
中文翻译
她真的一觉醒来就决定来一场 GTA 风格的混乱。??
毫不犹豫,直接进入任务。
使用 @itsPolloAI 上的 Seedance 2.5 制作。
提示词:
制作一段30秒、极度真实的顶级大型游戏第三人称开放世界实机风格视频,场景设在美丽的日本乡村小镇。仅将附图作为年轻韩国女性角色的参考;保持她的脸、黑色长直发、飘逸长裙、白色运动鞋及外貌一致。
她走向乡村火车站,注意到一名通勤者的行李箱,画面出现“△ TAKE”(拿取)提示。她拿走行李箱,依次触发“SUITCASE STOLEN”(行李箱已被偷走)→“+30 POINTS”(加30分)→“ALARM RAISED”(警报已触发)→“WANTED ★”(通缉)→“OBJECTIVE: ESCAPE.”(目标:逃脱)。她跑开,扔下沉重的行李箱,出现“ITEM DROPPED”(物品已丢弃);随后进入便利店,偷走一份包装零食,依次出现“SNACK STOLEN”(零食已被偷走)→“+20 POINTS”(加20分)→“ALARM RAISED.”(警报已触发)。
她逃出商店,撞倒空的送货纸箱,出现“CHAOS +20”(混乱加20);险险躲过一辆送货卡车,出现“NEAR MISS +15”(惊险避开加15);然后继续穿过村庄,通勤者在后面追她。她到达一座跨河的人行桥,侦测计量显示依次从“DETECTION 68%”(侦测68%)变为“DETECTION 32%”(侦测32%),再变为“DETECTION 0%.”(侦测0%)。通缉等级清除,依次出现“WANTED LEVEL CLEARED”(通缉等级已清除)→“+100 ESCAPE BONUS.”(逃脱奖励加100)。
她坐在河边吃零食,平静地望向山峦。结尾显示“MISSION COMPLETE”(任务完成)、“STATION SNATCH”(车站抢夺)、“TOTAL SCORE: 185”(总分:185)、“CHAOS BONUS +50.”(混乱奖励加50)。
采用真实的第三人称游戏镜头、真实物理效果、非玩家角色反应、自然运动模糊、轻微镜头抖动、细节丰富的日本乡村、真实布光,以及顶级大型游戏引擎画面。
游戏界面必须极简,并由事件触发。画面文字只能使用上述英文原文,拼写精确,不得出现乱码;括号中的中文仅为含义说明。
负面要求:动漫、卡通、动画、插画、手机游戏画面、计算机生成影像观感、电影式镜头、过度暴力、血腥、畸变的人体结构、重复人物、脸或服装变化、随机文字、字幕、水印、过多游戏界面。
原帖
She really woke up and chose GTA-style chaos. 🔥
No hesitation, just straight into the mission.
Created with Seedance 2.5 on @itsPolloAI
Prompt :
Create a 30-second ultra-realistic AAA third-person open-world gameplay video set in a beautiful rural Japanese town. Use the attached image only as the reference for the young Korean female character; keep her face, long straight black hair, long flowing skirt, white sneakers, and appearance consistent.
She walks toward a rural train station, notices a commuter's suitcase, and a “△ TAKE” prompt appears. She grabs it, triggering “SUITCASE STOLEN” → “+30 POINTS” → “ALARM RAISED” → “WANTED ★” → “OBJECTIVE: ESCAPE.” She runs away, drops the heavy suitcase (“ITEM DROPPED”), then enters a convenience store and steals a packaged snack: “SNACK STOLEN” → “+20 POINTS” → “ALARM RAISED.”
She escapes the store, knocks over empty delivery cartons (“CHAOS +20”), narrowly avoids a delivery truck (“NEAR MISS +15”), and continues through the village while the commuter chases her. She reaches a pedestrian bridge over a river as the detection meter changes “DETECTION 68%” → “DETECTION 32%” → “DETECTION 0%.” The wanted level clears: “WANTED LEVEL CLEARED” → “+100 ESCAPE BONUS.”
She sits by the river, eats the snack, and calmly looks toward the mountains. Finish with “MISSION COMPLETE”, “STATION SNATCH”, “TOTAL SCORE: 185”, “CHAOS BONUS +50.”
Use an authentic third-person gameplay camera, realistic physics, NPC reactions, natural motion blur, subtle camera shake, detailed Japanese countryside, realistic lighting and AAA game-engine graphics.
HUD must be minimal and event-based. English text only, exact spelling, no gibberish.
Negative: anime, cartoon, animation, illustration, mobile-game graphics, CGI look, cinematic movie shots, excessive violence, gore, distorted anatomy, duplicated characters, changing face/outfit, random text, subtitles, watermark, excessive HUD.
