即梦AI肢体与动态光影氛围
#肢体与动态#光影氛围
中文翻译
🧙♂️✨ 从 Blender 白模到电影级魔法世界,GPT-6 Astra 规划了工作流程。PixVerse 将其变为现实。
@PixVerse 在 PixVerse 上尝试,或在 ChatGPT 中使用 PixVerse 插件。
提示 ↓
根据附加的参考图像 ,在 Blender 中创建一个 12 秒的单镜头白模动画,然后使用 PixVerse 和 Seedance 2.5 将导出的动画转换为受《巫师 3》启发的电影级巫师工坊序列。在 Blender 中,使用参考图像来指导房间布局、建筑、家具和道具。构建一个可编辑的低多边形场景,具有干净的网格和 UV,使用简单的白色或浅灰色材质。包括石墙、木架、拱形窗户、壁炉、书籍、天文仪器和装满药水瓶的炼金术桌。保持轮廓清晰可辨,房间比例可信。动画采用低第一人称视角,仅用一只右手拿着一个药水瓶。开始时瓶子位于右下边缘附近,角色环顾工坊并望向窗户。自然地举起药水瓶,暂停检查,将焦点转移到瓶子上,然后放下它,同时转向壁炉和发光的试剂。手掌和瓶子之间留出小间隙,同时保持可信的指尖接触。使用平滑的速度变化、柔和的曲线头部运动、微妙的呼吸和轻微的手臂滞后。在正常播放中检查完整动作,查看是否有穿模、不自然的握持、突然转向和过度抖动。保持 Blender 壁炉简单:使用原木、低余烬和闪烁的光。避免使用实心锥体或火焰形状的网格,这些可能被解释为发光的岩石。从参考图像中准备一个单独的壁炉细节,以指导最终外观。导出完整的白模 MP4。然后使用 PixVerse 生成一个 12 秒的视频,明确引用 Blender 导出的白模视频作为摄像机、动作和空间参考,附加图像作为场景外观参考,壁炉细节作为火焰参考。保持连续镜头、低视角、单手药水瓶动作、房间布局和时机。用风化的石头、雕刻的木头、磨损的皮革、铁配件和逼真的玻璃来丰富场景。将冷色调的窗户光和飘动的灰尘与温暖的壁炉照明和柔和发光的魔法液体相结合。创建自然的木火,细而不规则的火焰在烧焦的原木之间卷曲,发光的余烬,偶尔的火花和微妙的烟雾。保持手部解剖结构、瓶子形状、火焰运动和焦点过渡始终一致。查看完整生成的视频,尤其是手部动作和壁炉。交付白模 MP4、PixVerse 渲染的 MP4 和可编辑的 Blender 项目。验收后,保留最新批准的版本,并将旧版本移至可恢复的存储。
原帖
🧙♂️✨ From a Blender white model to a cinematic magical world, GPT-6 Astra planned the workflow. PixVerse brought it to life.
@PixVerse Try it on PixVerse, or in ChatGPT with the PixVerse Plugin.
Prompt ↓
Create a 12-second, single-take white-model animation in Blender based on the attached reference image , then use PixVerse with Seedance 2.5 to transform the exported animation into a cinematic, Witcher-3-inspired wizard workshop sequence. In Blender, use the reference image to guide the room layout, architecture, furniture, and props. Build an editable low-poly scene with clean meshes and UVs, using simple white or light-gray materials. Include stone walls, wooden shelves, an arched window, a fireplace, books, an astronomical instrument, and an alchemy table filled with potion bottles. Keep the silhouettes readable and the room proportions believable. Animate a low first-person viewpoint with exactly one right hand holding one potion. Begin with the bottle resting near the lower-right edge while the character looks around the workshop and toward the window. Raise the potion naturally, pause to examine it, shift focus onto the bottle, then lower it while turning toward the fireplace and glowing reagents. Leave a small gap between the palm and bottle while maintaining believable fingertip contact. Use smooth changes in speed, gentle curved head movements, subtle breathing, and slight arm lag. Check the complete action at normal playback for clipping, awkward grip, abrupt turns, and excessive shaking. Keep the Blender fireplace simple: use logs, low embers, and flickering light. Avoid solid cones or flame-shaped meshes, which can be interpreted as glowing rocks. Prepare a separate fireplace detail from the reference image to guide the final appearance. Export the complete white-model MP4. Then generate a 12-second video with PixVerse, explicitly referencing the Blender-exported white-model video as the camera, action, and spatial reference, the attached image as the scene appearance reference, and the fireplace detail as the fire reference. Preserve the continuous shot, low viewpoint, single-hand potion action, room layout, and timing. Enrich the scene with weathered stone, carved wood, worn leather, iron fittings, and realistic glass. Combine cool window light and drifting dust with warm fireplace illumination and softly glowing magical liquids. Create natural wood fire with thin, irregular flames curling between charred logs, glowing embers, occasional sparks, and subtle smoke. Keep the hand anatomy, bottle shape, fire movement, and focus transitions consistent throughout. Review the full generated video, especially the hand action and fireplace. Deliver the white-model MP4, the PixVerse-rendered MP4, and the editable Blender project. After acceptance, retain the latest approved versions and move older versions to recoverable storage.
