即梦AI镜头运镜场景环境
#镜头运镜#场景环境
中文翻译
在本地 Blender 中创建格里菲斯天文台中央圆形大厅的可编辑 3D 重建,包括傅科摆、穹顶壁画、青铜栏杆、大理石地板、长椅、天球仪、台灯和天文展示。创建一个稳定的 15 秒镜头序列,包含三个 5 秒镜头:推入大厅、上升并环绕中央傅科摆。使用仰视的高机位环绕穹顶和壁画。靠近一个天球仪并做平滑的细节环绕。使用这些精确的相机动画渲染灰模视频。在生成最终视频前,检查相机运动、构图、空间流动和遮挡。在 PixVerse 中使用 Seedance 2.5。对每个镜头,上传对应的灰模视频和同一张格里菲斯天文台内部的真实照片。照片控制材质、颜色、壁画和灯光。灰模视频控制房间布局、构图、透视和相机运动。提示词:使用 @reference image 的视觉风格生成 @gray-model video。严格保留灰模视频的建筑结构、家具位置、物体数量、构图、透视和相机运动。仅应用参考图像中的真实材质、穹顶壁画和温暖室内灯光。保持所有物体静止。不要添加人物、家具、门、窗或展品。不要改变建筑结构或相机路径。避免剪辑、抖动、扭曲、闪烁或布局变化。检查每个生成的镜头,仅重新生成有明显问题的镜头。将批准的镜头合并为一个 15 秒视频,并导出每个镜头的第一帧。交付可编辑的 Blender 项目、灰模视频、三个生成镜头、最终视频、提示词和第一帧截图。
原帖
✨ From a reference of Griffith Observatory’s iconic central rotunda to a fully editable 3D recreation in Blender — GPT-6 Astra planned the workflow. PixVerse brought it to life.
@PixVerse Try it on PixVerse, or in ChatGPT with the PixVerse Plugin.
Prompt ↓
Create an editable 3D recreation of Griffith Observatory’s central rotunda in local Blender, including the Foucault pendulum, dome murals, bronze railings, marble floor, benches, celestial globes, table lamps, and astronomical displays. Create a stable 15-second camera sequence with three 5-second shots: Push into the hall, rise, and orbit around the central pendulum. Use an elevated upward-facing camera to orbit around the dome and murals. Move close to a celestial globe and make a smooth detail orbit. Render gray-model videos using these exact camera animations. Review the camera movement, framing, spatial flow, and occlusion before generating the final videos. In PixVerse, use Seedance 2.5. For each shot, upload the corresponding gray-model video and the same real photograph of Griffith Observatory’s interior. The photograph controls the materials, colors, murals, and lighting. The gray-model video controls the room layout, composition, perspective, and camera movement. Prompt: Use the visual style of @reference image to generate @gray-model video. Strictly preserve the gray-model video’s architecture, furniture positions, object count, framing, perspective, and camera movement. Only apply the realistic materials, dome murals, and warm interior lighting from the reference image. Keep every object stationary. Do not add people, furniture, doors, windows, or exhibits. Do not change the architecture or camera path. Avoid cuts, shaking, warping, flickering, or layout changes. Review every generated shot and regenerate only shots with clear problems. Combine the approved shots into one 15-second video and export the first frame of each shot. Deliver the editable Blender project, gray-model videos, three generated shots, final video, prompts, and first-frame screenshots.
