即梦AI / 海螺AI综合其他
#综合其他
中文翻译
第9天。用AI打造我梦想了15年的游戏。
我至今仍对GPT-6感到震惊。今天我把游戏的UI交给了它。
上周我开始用Fable 5.1和设计技能来做它。我先用HTML搭建,同时准备图片和图标。弄清楚我想要什么以及它该如何运作花了些时间。我需要那段时间。
我还制作了动画角色头像。我试过用Seedance 2.5来做这些,而MiniMax H3在这项工作上给了我更好的结果。
到最后,我有了一个可交互的原型,UI逻辑已经理清,所有素材也准备就绪。我可以点击浏览并测试一切的表现,然后再把它带入游戏中。
在我测试完并解决了剩余问题后,我在同一个项目里打开了GPT-6。把界面和所有材料交给它,让它用Unity实现一切。
大约两小时后,我有了一个可用的UI,而且没什么可抱怨的。GPT-6甚至自己测试了不同的分辨率。我本以为这部分会很难。结果它成了目前为止最简单的部分之一。
我建议先用HTML搭建你的UI。迭代更快,你可以像真实界面一样点击浏览,也更容易发现你遗漏的东西。一旦你解决了这些问题,再把它连接到游戏。无论你是自己写代码还是用AI,你仍然得等引擎编译。
原帖
Day 9. Building the game I've dreamed of for 15 years with AI.
I'm still in shock from GPT-6. Today I handed it my game's UI.
I'd started working on it last week with Fable 5.1 and design skills. I built it in HTML first, preparing the images and icons along the way. Figuring out what I wanted and how it should work took time. I needed that time.
I also made animated character portraits. I tried Seedance 2.5 for those, and MiniMax H3 gave me much better results for this job.
By the end, I had an interactive prototype with the UI logic worked out and all the assets ready. I could click through it and test how everything behaved before taking it into the game.
Once I'd tested it and worked through the remaining questions, I opened GPT-6 in the same project. Gave it the interface and all the materials, and asked it to implement everything in Unity.
About two hours later, I had a working UI and nothing to complain about. GPT-6 even went through different resolutions on its own. I'd expected this part to be difficult. It ended up being one of the easiest parts so far.
I'd recommend building your UI in HTML first. Iterations are faster, you can click through it just like a real interface, and it's easier to catch the things you missed. Once you've worked those out, connect it to the game. You still have to wait for the engine to compile, whether you write the code yourself or use AI.
