即梦AI肢体与动态人物穿搭
#肢体与动态#人物穿搭
中文翻译
用AI打造我15年来一直想玩的游戏的第8天。
我太爱GPT-6了。我正彻底从Claude切换过来。
今天终于实现了:一套完整的非人形角色动画。我的狼已经绑定并制作了动画。
上周我一直在并行尝试各种方法:Mesh2Motion、Cascadeur、Animate Anything,还有一堆小工具。每个都几乎能行,然后又崩了。
然后GPT-6,就成了。公平地说,我带着一套已经跑通的工作流来的:
1. 从一开始就生成优化过的模型。Tripo P2.0配合多视图输入,大约1万个多边形,模型出来很棒。
2. 我的智能体把我用于3D生成的同一张侧面参考图,用Seedance 2.5转成了动作参考。每次生成效果不一,所以我挑了最好的几个。我只需要4个动画。
3. 我提前决定了每个动画的节奏,这样它们就能直接放进游戏里。
4. 把所有东西交给GPT-6,配合Blender MCP。
几个小时和几轮反馈之后,我就有了可以带进游戏的可用动画。我用Fable跟这个较过劲,自动化总是做得歪歪扭扭。这次就这么成了。
如果你一直卡在这种生物的动画上,试试这条路线。如果有人想要我给GPT-6用的工作流MD,我会分享。
原帖
Day 8 of building the game I've wanted to play for 15 years with AI.
I absolutely love GPT-6. I'm switching from Claude completely.
Today it finally happened: a full animation set for a non-humanoid character. My wolf is rigged and animated.
All of last week I was trying approaches in parallel: Mesh2Motion, Cascadeur, Animate Anything, a pile of smaller tools. Everything kept almost working and then falling apart.
Then GPT-6, and it's done. To be fair, I came in with a worked-out workflow:
1. Generate the model optimized from the start. Tripo P2.0 with multiview input, around 10k polygons, and the model came out great.
2. My agent turned the same side reference I used for the 3D gen into motion references with Seedance 2.5. Takes vary, so I picked the best ones. I only need 4 animations.
3. I decided the timing of each animation upfront, so they drop into the game as is.
4. Handed all of it to GPT-6 with Blender MCP.
A couple of hours and a couple of feedback rounds later I have working animations I'm taking into the game. I fought this with Fable and the automation always came out crooked. This time it just worked.
If you've been stuck on animations for a creature like this, try that route. And if anyone wants my workflow MD for GPT-6, I'll share it.
