即梦AI综合其他
#综合其他
中文翻译
在AI视频中,有一件事仍然感觉未解决,那就是空间控制。
一个模型可以生成美丽的画面,但一旦摄像机开始在更复杂的场景中移动,你就需要知道摄像机在哪里,以及所有其他东西应该在哪里。
这就是为什么GPT-6 Astra的3D场景和空间映射方法很有趣。摄像机和角色路径可以在场景渲染之前在视口中规划。
从那里,我手动将其带入CapCut PC,并使用Seedance 2.5进行视频生成。
3D可能正在成为AI电影制作的重要前期制作层。
原帖
One thing that still feels unsolved in AI video is spatial control.
A model can generate a beautiful frame, but once the camera starts moving through a more complicated scene, you need to know where the camera is and where everything else is supposed to be.
That’s why GPT-6 Astra’s 3D scene and spatial mapping approach is interesting. Camera and character paths can be planned within the Viewport before the scene is rendered.
From there, I manually bring it into CapCut PC and use Seedance 2.5 for the video generation.
3D might be becoming an important pre-production layer for AI filmmaking..
