即梦AI综合其他
#综合其他
中文翻译
现在AI视频领域存在一个奇怪的悖论:
镜头越有野心,你就越不希望模型即兴发挥一切。
对于简单的片段,“描述→生成”可能就足够了。但对于复杂的场景,先定义好世界会更有帮助。
这就是我一直在测试的GPT-6 Astra工作流背后的理念:构建3D场景,建立空间关系,并在视口中定义摄像机和角色路径。
然后,手动将所有内容导入CapCut PC。
Seedance 2.5负责视频渲染,而CapCut PC则对结果进行后期制作。
生成前进行空间控制。生成后进行创意控制。
#CapCutPC #GPT6Astra #AIVideo #Seedance25
原帖
There’s a weird paradox in AI video right now:
The more ambitious the shot, the less you want the model improvising everything.
For a simple clip, “describe → generate” can be enough. But for a complex scene, it helps to define the world first.
That’s the idea behind the GPT-6 Astra workflow I’ve been testing: build the 3D scene, establish spatial relationships, and define the camera and character paths in the Viewport.
Then, manually bring everything into CapCut PC.
Seedance 2.5 handles the video rendering, while CapCut PC takes the result through post-production.
Spatial control before generation. Creative control after it.
#CapCutPC #GPT6Astra #AIVideo #Seedance25
