即梦AI肢体与动态
#肢体与动态
中文翻译
DLSS 5 是什么、不是什么,可视化如下:
上方是 @ReissadStudio BODYCAM,在本地游戏中注入了 DLSS 5。
下方是同一段画面经过 Seedance 2.5 处理,被重新想象成丛林战壕。
DLSS 5 并不会让你的游戏看起来真实,它只是额外的着色器来修正光照。它不会改动网格、纹理或其他任何东西,DLSS 5 实际上就等同于《天际》的着色器包,或者带 ENB 的那些东西。
AI 版本存在问题,因为基础画面缺乏亮度、动画和视觉提示来表明武器何时切换。
如果你看到任何截然不同的东西,那是因为该物体的凹凸贴图正以前所未有的方式被着色。
请注意,英伟达自己已经表示,DLSS 5 需要由每个游戏开发者进行调校,并非随意使用,但事实就是如此。人们展示的其他任何东西都极不准确。
原帖
What DLSS 5 is and isn't, visualized:
Top is @ReissadStudio BODYCAM with DLSS 5 injected on a local game.
Bottom is the same footage ran through Seedance 2.5 to be reimagined as a jungle trench.
DLSS 5 doesn't make your game look real, it's just additional shaders to fix lighting. It doesn't mess with meshes, textures, or anything else, DLSS 5 is literally the same thing as shader packs for Skyrim or whatever with ENB.
The AI version has issues as the base footage was lacking the brightness, animations, and visuals to indicate when a weapon swap occurred.
If you see anything wildly different, it's because the bump maps for that object are getting shaded like never before.
Please note, Nvidia themselves have said that DLSS 5 will need to be tuned by each game developer and isn't meant to be used at random, but there it is. Anything else people have shown is wildly inaccurate.
