即梦AI / 可灵AI综合其他
#综合其他
中文翻译
{"translation":"一口改变了一切。有些瞬间美好得让人无法脚踏实地。\n\n这就是纯粹清爽的感觉,轻盈、无重、难忘。\n由 Flova × Seedance 2.5 创作\n\n使用技能:产品宣传视频\n在此试用:\n\n#FlovaSeedance25Challenge\n\n提示词:\n第 1 部分(0–30 秒)\n— 16:9,4K,seedance 2.5 渲染质量\n— 6 个镜头,手持现实 / 无重梦境,一个图形匹配剪辑\n\n摄像机行为契约:在现实世界中,摄像机是手持的——有机的微抖动、人的重量感、漂移与修正。关键:在上升过程中(镜头 3),手持摄像机固定在地面上——操作员不飞行、不摇臂、不推轨;他们站在厨房地板上,向上仰拍,从下方跟随她上升离开,双手因向后仰头的努力而微微颤抖。在梦境世界中,手持感消失:无重、丝滑流畅的飞行摄像机。\n\n梦境世界规则——照片级超现实:顶级 CGI 以物理真实感渲染——真实的大气雾霭、空气透视、逼真的云体积、物理正确的液体。超现实感在于存在的事物:无尽发光的绿松石色天空下是波光粼粼的海洋;慢动作的水果山脉——山岳规模的巨型光泽青柠、樱桃和菠萝块,与喷涌的青色液体山峰融合;气球大小的碳酸气泡上升,具有真实的折射。\n\n角色:来自 @Image 1 的女性——相同的面部特征,相同的深色长层次波浪发,不变——穿着飘逸的浅绿松石色亚麻太阳裙,赤脚,清晨的宁静转为惊叹。Aqua Lagoon 罐装饮料在整个序列中始终在她手中。\n\n[0–3 秒] 镜头 1——啜饮。手持中景,厨房晨光:她拉开拉环——咔嚓和嘶嘶声 → 举起罐子 → 向后仰 → 喝一大口。吞咽中她的眼睛睁大。\n\n[3–6 秒] 镜头 2——气泡。手持特写罐子在她唇边:一串发光的、超大的碳酸气泡从罐口逸出 → 它们增殖 → 围绕她的手臂和肩膀旋转 → 当它们聚集在她下方时,她赤裸的双脚从厨房地板上剥离。接触、升起、无重——按此顺序。她惊讶地笑出声。\n\n[6–15 秒] 镜头 3——上升(一个连续的地面锁定镜头,进入匹配)。摄像机固定在地板上,低广角,向上仰拍跟随她:她裹在气泡流中穿过房间上升,头发飘浮,奶油色墙壁和柔和的浅绿色橱柜从画面边缘滑下 → 在她上方天花板裂开——灰泥和横梁在慢动作中向外分开,灰尘无重地飘散,晨光倾泻而下 → 她穿过 → 继续上升到开阔的蓝天中 → 在天空中变得越来越小,气泡在她下方拖曳。画面因仰拍的张力而微微颤抖。冻结最后一帧的几何结构:她的小剪影居中高悬于画面中,背景是开阔的天空,仍在上升,双臂微微张开,气泡轨迹在下方。\n\n[15–19 秒] 镜头 4——另一片天空(匹配剪辑)。图形匹配:第一帧与前一最终帧完全一致——相同的剪影、相同的位置、相同的比例、相同的气泡轨迹——但天空现在是梦境世界发光的绿松石色,手持抖动消失了:无重平滑摄像机。保持匹配构图 0.5 秒 → 她在顶点减速,平稳下来,欣赏景色:广阔的绿松石色天空,下方远处是发光的波光粼粼的海洋,地平线上是水果山脉。气泡流像释放的气球一样在她周围散开。\n\n[19–27 秒] 镜头 5——环绕山脉。她快乐地飞行,以宽阔的弧线环绕水果山脉——掠过山岳规模的青柠山脊,沿着菠萝片悬崖面蜿蜒飞行,青色液体在慢动作中从上面倾泻而下,樱桃像巨大的红色行星一样滚过。摄像机在她飞行时环绕她,逐渐靠近——宽轨道 → 收紧——绿松石色连衣裙在更深的绿松石色天空映衬下鲜艳夺目。\n\n[27–30 秒] 镜头 6——静止。轨道完全收紧到她的脸上,充满画面:来自水果的青色光芒在她的颧骨上闪烁,头发无重地飘动,眼睛慢慢闭上,柔和的幸福微笑形成。在恰好 30 秒时冻结这一最终帧的几何结构:极端特写,居中,眼睛闭合,柔和微笑,头发悬浮在漂移中,深绿松石色梦境世界的光芒照在她的皮肤上。\n\n音频:[音乐] 轻盈、空灵的热带流行配乐在镜头 1 下开始——柔和的马林巴和玻璃质合成器铺底,在上升过程中轻柔地构建,在飞行序列中形成宽广、振奋的膨胀,在冻结时仍轻柔播放。[音效] 拉环咔嚓和嘶嘶声,一大口;上升的气泡嘶嘶声成长为深沉玻璃质的嗡鸣;上升下方有长电影感的 RISER——层叠的呼啸声、次低音压力膨胀;灰泥开裂和横梁分开(柔和、梦幻般);在匹配剪辑(15 秒)处,一个深沉 SUB DROP 后跟一个宽广空灵的 BLOOM,厨房声学打开成广阔的开阔天空混响;远处水果山脉的隆隆声、玻璃质气泡嗡鸣、倾斜飞行的风声。[环境] 现实世界中厨房安静 + 冰箱嗡鸣;梦境世界中广阔开阔天空的空灵感与层叠的远处瀑布声。\n\n第 2 部分(30–60 秒)\n\n商业影片——“AQUA LAGOON 白日梦——升腾”——第 2 部分,共 2 部分\n— 16:9,4K,seedance 2.5 渲染质量\n— 5 个镜头,无重梦境 / 手持现实,一个图形匹配剪辑\n— 开场帧必须与第 1 部分的最终冻结帧完全匹配:极端特写她的脸,居中于画面,眼睛闭合,柔和幸福微笑,头发悬浮在漂移中,深绿松石色梦境世界的光芒冲刷她的皮肤,无重平滑摄像机,无手持抖动。在继续运动前保持这个精确匹配帧 0.5 秒。\n\n摄像机行为契约:在梦境世界中,摄像机是无重、丝滑流畅的飞行摄像机——无抖动。在现实世界中(从镜头 9 开始),摄像机是手持的——有机的微抖动、人的重量感、漂移与修正。在返回匹配剪辑(镜头 9)时,手持抖动在第一帧突然恢复。\n\n梦境世界规则——照片级超现实:顶级 CGI 以物理真实感渲染——真实的大气雾霭、空气透视、逼真的云体积、物理正确的液体。发光的绿松石色天空下是明亮的波光粼粼的海洋;山岳规模的青柠、樱桃和菠萝构造,带有青色液体山峰;漂浮的冰晶岛屿捕捉棱镜光;气球大小的碳酸气泡具有真实的折射。\n\n角色:来自 @Image 1 的女性——相同的面部特征,相同的深色长层次波浪发,不变——穿着飘逸的浅绿松石色亚麻太阳裙,赤脚。Aqua Lagoon 罐装饮料在整个序列中始终在她手中。\n\n[30–34 秒] 镜头 7——俯冲。从匹配的特写继续,她的眼睛睁开,仍然微笑——她向下倾斜,向下方远处发光的海洋表面弧形飞行——低空掠过,指尖划过发光的波光粼粼的水面,一串超大气泡在慢动作中在她身后溅起,水滴像玻璃一样捕捉光线。她笑着,无重,充满活力。\n\n[34–38 秒] 镜头 8——冰岛。她再次上升,滑过漂浮的冰晶岛屿,阳光以棱镜碎片的形式折射穿过它们;她伸出手,让一小串气泡像烟花一样从掌心散开。宽广、梦幻、从容。随着序列结束,摄像机慢慢收紧回到她的脸,以一个紧凑的特写结束,眼睛再次闭合,平静。冻结这一帧的几何结构:紧凑的脸部特写,居中,眼睛闭合,柔和微笑,头发漂移。\n\n[38–42 秒] 镜头 9——回家(匹配剪辑)。图形匹配:相同的紧凑脸部特写,相同的比例,相同的居中构图——但手持抖动在第一帧恢复,温暖的厨房光线取代了梦境阳光:她的眼睛在厨房中睁开。她站在起飞的确切位置,双脚着地,头发像刚停下的风一样落定。摄像机后退一步到中景:天花板完好无损——未受触动,完整。她抬头看了一次,然后绽放出缓慢、欣喜的微笑。\n\n[42–50 秒] 镜头 10——倾倒。手持,厨房光线:她走到柜台,将 Aqua Lagoon 倒在冰上倒入透明玻璃杯——慢动作的瀑布,气泡捕捉晨光,一块青柠角轻轻溅落。她举起玻璃杯,小啜一口,对自己微笑。\n\n[50–60 秒] 镜头 11——标志。仍然手持,轻轻呼吸:她转身,看向镜头,微笑,并将罐子举向摄像机——在胸到肩的高度举出,标签正面与镜头对齐(完全如 @Image 2 中所示),白色“AQUA LAGOON”字标和漩涡标志居中,在画面中心清晰可读,一道长长的水平青色耀斑从铝制边缘掠过,深蓝色标签在温暖的奶油色厨房映衬下发光。摄像机轻轻靠近一息并稳定下来。最终帧:她在罐子后面的微笑,标志朝向摄像机,青柠和樱桃装饰可见于她旁边的柜台上。\n\n音频:[音乐] 第 1 部分振奋的膨胀在俯冲和冰岛下轻柔继续,在返回匹配剪辑(38 秒)时完全消失,进入完全静默,然后在倾倒和标志镜头下温暖柔和地重新进入,在她举起罐子时以一个干净、明亮的最终和弦解决。[音效] 俯冲时的慢动作水花、玻璃质气泡嗡鸣、飞行的风声;在匹配剪辑(38 秒)处,所有梦境世界的声音在一帧内突然切断,变成突然干燥的厨房静默 + 冰箱嗡鸣,赤脚落定,她柔和欣喜的呼气;镜头 10 中冰块叮当和液体倾倒;在最终标志镜头下,音乐加上一个柔和空灵的微光,当耀斑穿过镜头时。[环境] 梦境世界中广阔开阔天空的空灵感与远处瀑布声;现实世界中厨房安静 + 冰箱嗡鸣。"}
原帖
One sip changed everything. Some moments feel too good to stay grounded.
This is what pure refreshment feels like, light, weightless, unforgettable.
Created with Flova × Seedance 2.5
Skill Used: Product Promo Video
Try it here:
#FlovaSeedance25Challenge
Prompt:
PART 1 (0–30s)
— 16:9, 4K, seedance 2.5 render quality
— 6 cuts, handheld reality / weightless dreamworld, one graphic match cut
CAMERA BEHAVIOR CONTRACT: in the REAL WORLD the camera is HANDHELD — organic micro-shake, human weight, drift and correction. CRITICAL: during the ascent (CUT 3) the handheld camera is PLANTED ON THE GROUND — the operator does not fly, does not crane, does not dolly; they stand on the kitchen floor and TILT UP, tracking her from below as she rises away, hands trembling slightly with the effort of craning back. In the DREAMWORLD the handheld dies: weightless, silk-smooth flight cam.
DREAMWORLD RULE — PHOTOREAL SURREAL: top-tier CGI rendered with physical realism — true atmospheric haze, aerial perspective, realistic cloud volumes, physically correct liquid. The surrealism is in WHAT exists: an endless glowing turquoise sky over a luminous sparkling-water ocean; slow-motion FRUIT MOUNTAINS — mountain-scale formations of giant glossy limes, cherries and pineapple wedges fused with erupting cyan-liquid peaks; balloon-sized carbonation bubbles rising with real refraction.
Character: woman from @Image 1 — same facial features, same long dark layered waves, unchanged — wearing a flowing pale-turquoise linen sundress, barefoot, morning stillness turning to wonder. The Aqua Lagoon can stays in her hand through the entire sequence.
[0–3s] CUT 1 — THE SIP. Handheld medium, kitchen morning light: she pops the tab — crack and hiss → raises the can → tilts back → one gulp. Her eyes widen mid-swallow.
[3–6s] CUT 2 — THE BUBBLES. Handheld tight on the can at her lips: a stream of glowing, oversized carbonation bubbles escapes the can's mouth → they multiply → swirl around her arms and shoulders → and as they gather beneath her, her bare feet peel off the kitchen floor. Contact, lift, weightlessness — in that order. She gasps a laugh.
[6–15s] CUT 3 — THE ASCENT (one continuous ground-locked shot, into the match). Camera PLANTED on the kitchen floor, low wide angle, tilting up to follow her: she rises through the room wrapped in the bubble stream, hair floating, cream walls and soft aqua cabinets sliding down past frame edges → above her the ceiling BREAKS OPEN — plaster and beams parting outward in slow motion, dust drifting weightless, morning light flooding down → she passes through → keeps rising into open blue sky → grows smaller against the sky, bubbles trailing beneath her. Frame trembles slightly with the strain of the tilt. FREEZE THE GEOMETRY of the final frame: her small silhouette centered high in frame against open sky, still rising, arms slightly out, bubble trail below.
[15–19s] CUT 4 — THE OTHER SKY (MATCH CUT). GRAPHIC MATCH: first frame mirrors the previous final frame exactly — same silhouette, same position, same scale, same bubble trail — but the sky is now the luminous TURQUOISE of the dreamworld and the handheld shake is gone: weightless smooth cam. Hold the matched composition 0.5s → she decelerates at the apex, levels out, takes in the view: vast turquoise sky, glowing sparkling-water ocean far below, fruit mountains on the horizon. The bubble stream disperses around her like released balloons.
[19–27s] CUT 5 — AROUND THE MOUNTAINS. She flies happily, banking in a wide arc AROUND the fruit mountains — skimming past a mountain-scale lime ridge, weaving along a pineapple-slice cliff face with cyan liquid cascading off it in slow motion, cherries tumbling past like giant red planets. Camera ORBITS her as she flies, closing in gradually — wide orbit → tightening — turquoise dress vivid against the deeper turquoise sky.
[27–30s] CUT 6 — THE STILLNESS. Orbit tightens fully onto her face, filling frame: cyan light from the fruit playing across her cheekbones, hair drifting weightless, eyes slowly closing, a soft blissful smile forming. FREEZE THE GEOMETRY of this final frame at exactly 30s: extreme close-up, centered, eyes closed, soft smile, hair suspended mid-drift, deep turquoise dreamworld light on her skin.
AUDIO: [MUSIC] light, airy tropical-pop score begins under Cut 1 — soft marimba and glassy synth pads, building gently through the ascent into a wide, uplifting swell through the flight sequence, still playing softly at the freeze. [SFX] tab crack and hiss, one gulp; rising bubble fizz growing into a deep glassy hum; long cinematic RISER under the ascent — layered whooshes, sub-bass pressure swelling; plaster cracking and beams parting (soft, dreamlike); on the match cut (15s) a single deep SUB DROP followed by a wide airy BLOOM, kitchen acoustics opening into vast open-sky reverb; distant fruit-mountain rumbles, glassy bubble hums, wind of banking flight. [AMBIENT] kitchen quiet + fridge hum in real world; vast open-sky airiness with layered distant cascades in dreamworld.
PART 2 (30–60s)
COMMERCIAL FILM — "AQUA LAGOON DAYDREAM — THE LIFT" — PART 2 OF 2
— 16:9, 4K, seedance 2.5 render quality
— 5 cuts, weightless dreamworld / handheld reality, one graphic match cut
— OPENING FRAME MUST EXACTLY MATCH THE FINAL FROZEN FRAME OF PART 1: extreme close-up on her face, centered in frame, eyes closed, soft blissful smile, hair suspended mid-drift, deep turquoise dreamworld light washing her skin, weightless smooth cam, no handheld shake. Hold this exact matched frame for 0.5s before continuing motion.
CAMERA BEHAVIOR CONTRACT: in the DREAMWORLD the camera is weightless, silk-smooth flight cam — no shake. In the REAL WORLD (from CUT 9 onward) the camera is HANDHELD — organic micro-shake, human weight, drift and correction. On the return match cut (CUT 9) the handheld shake snaps back on frame one.
DREAMWORLD RULE — PHOTOREAL SURREAL: top-tier CGI rendered with physical realism — true atmospheric haze, aerial perspective, realistic cloud volumes, physically correct liquid. Glowing turquoise sky over a luminous sparkling-water ocean; mountain-scale lime, cherry and pineapple formations with cyan-liquid peaks; floating ice-crystal islands catching prismatic light; balloon-sized carbonation bubbles with real refraction.
Character: woman from @Image 1 — same facial features, same long dark layered waves, unchanged — wearing the flowing pale-turquoise linen sundress, barefoot. The Aqua Lagoon can stays in her hand through the entire sequence.
[30–34s] CUT 7 — THE DIVE. Continuing from the matched close-up, her eyes open, still smiling — she banks downward, arcing toward the glowing ocean surface far below — skimming low, fingertips trailing through luminous sparkling water, a spray of oversized bubbles kicking up behind her in slow motion, droplets catching the light like glass. She laughs, weightless, alive.
[34–38s] CUT 8 — THE ICE ISLANDS. She rises again, gliding past floating ice-crystal islands, sunlight refracting through them in prismatic shards; she reaches out and lets a small burst of bubbles scatter from her palm like fireworks. Wide, dreamy, unhurried. The camera slowly tightens back toward her face as the sequence winds down, ending on a tight close-up, eyes closed once more, peaceful. FREEZE THE GEOMETRY of this frame: tight face close-up, centered, eyes closed, soft smile, hair drifting.
[38–42s] CUT 9 — HOME (MATCH CUT). GRAPHIC MATCH: same tight face close-up, same scale, same centered framing — but the handheld shake returns on frame one and warm kitchen light replaces the dream sun: her eyes OPEN in the kitchen. She stands exactly where she lifted off, feet planted, hair settling as if a wind just died. The camera eases back a step to a medium: the ceiling is intact — untouched, whole. She looks up at it once, then breaks into a slow, delighted smile.
[42–50s] CUT 10 — THE POUR. Handheld, kitchen light: she walks to the counter, pours the Aqua Lagoon over ice into a clear glass — a slow-motion cascade, bubbles catching morning light, a lime wedge dropping in with a soft splash. She lifts the glass, takes a small sip, smiles to herself.
[50–60s] CUT 11 — THE LOGO. Still handheld, gently breathing: she turns, looks into the lens, smiling, and RAISES the can toward camera — holding it out at chest-to-shoulder height, FRONT FACE of the label squared to the lens (exactly as in @Image 2), the white "AQUA LAGOON" wordmark and swirl logo centered, sharp and legible at frame center, one long horizontal cyan flare streaking off the aluminum rim, the deep-blue label glowing against the warm cream kitchen. Camera eases in a breath closer and settles. Final frame: her smile behind the can, logo to camera, lime and cherry garnish visible on the counter beside her.
AUDIO: [MUSIC] uplifting swell from Part 1 continues softly under the dive and ice islands, dropping out completely on the return match cut (38s) for total silence, then re-entering warm and soft under the pour and logo shots, resolving on a clean, bright final chord as she raises the can. [SFX] slow-motion water splashes on the dive, glassy bubble hums, wind of flight; on the match cut (38s) all dreamworld sound CUTS DEAD in one frame to sudden dry kitchen silence + fridge hum, bare feet settling, her soft delighted exhale; ice clinking and liquid pouring on Cut 10; under the final logo shot, music plus one soft airy shimmer as the flare crosses the lens. [AMBIENT] vast open-sky airiness with distant cascades in dreamworld; kitchen quiet + fridge hum in real world.
