即梦AI肢体与动态场景环境
#肢体与动态#场景环境
中文翻译
在@videoduck_ai上尝试了Seedance 2.5制作这部短片动作电影。
门锁了?撑不了多久。一个精疲力竭的男人,一栋满是贩毒集团打手的建筑,还有一个穿白衣服的老大在顶层等着。他不把这里清空是不会离开的。
提示词:
英雄 = 一个粗犷、身经百战的男人,大约35岁,饱经风霜的脸,深色胡茬,眉毛上有道疤,穿着脏兮兮的白色背心,破旧的深色裤子和靴子,满是污垢和灰尘。凶猛、疲惫、不屈。仅外观。
帮派1 = 一队粗犷的贩毒集团打手,穿着脏乱的休闲服,胡子拉碴,面目凶狠,手持砍刀。仅外观。
帮派2 = 穿着深色定制西装的贩毒集团执法者,纪律严明,手持利刃。仅外观。
老大 = 一个大约45岁的贩毒集团头目,冷酷锐利的面孔,向后梳的灰白头发,修剪整齐的胡须,穿着完美无瑕的白色西装和深色衬衫。强大而令人生畏。仅外观。
建筑 = 黄昏时分一个破败废弃的贩毒集团藏身处——一座肮脏废弃的混凝土建筑,破旧的入口大门,昏暗肮脏的一楼,墙壁剥落,裸露的灯泡,杂物,后面有楼梯,以及一个阴郁的二楼,有高大的肮脏窗户和昏暗的光线。低饱和度的粗粝灰棕色色调。仅环境。
场景:一个粗粝的孤胆英雄动作序列。一个粗犷疲惫的男人穿着脏兮兮的白色背心,踢开废弃贩毒集团藏身处的大门,在一楼与手持砍刀的帮派搏斗,然后爬上二楼,那里有穿西装的执法者和他们穿白色西装的老大在等着。他击败了执法者,并在最后的决斗中打败了老大,胜利站立。激烈、原始、电影化的武术动作。
技术:16:9,电影化粗粝低饱和灰色动作调色,动态手持战斗镜头,低沉的氛围光,灰尘和薄雾,细腻的胶片颗粒,照片级真实的原始动作质感。
剪辑:
剪辑1(0-5秒):男人在黄昏时分走向肮脏的建筑,大喊“出来!”,然后踢开门——冲进昏暗的一楼,那里手持砍刀的打手们准备好了武器。
剪辑2(5-12秒):战斗爆发——残酷快速的徒手格斗,他躲过砍刀挥砍,解除武装,在粗粝的房间里一个接一个地击倒整个小队,利用柱子和家具。动态变化的拍摄角度。
剪辑3(12-17秒):房间清理干净后,他大步走向楼梯,爬上二楼——那里有一队穿西装的执法者和他们身后穿白色西装的老大在等着。紧张的对峙。
剪辑4(17-24秒):执法者进攻;他在快速激烈的战斗中击倒他们,直到只剩下老大。两人在光线穿透的房间里对峙,喘着粗气。
剪辑5(24-30秒):最后的决斗——英雄和老大在一对一的激烈交锋中碰撞,互相重击,直到英雄打出决定性的一击,老大倒地不起。英雄站在他上方,胜利,在一束昏暗的光线中。史诗般的最终英雄镜头。结束。
规则:参考仅用于外观,不要重现。保持英雄的脸和白色背心,以及老大的白色西装,在每个剪辑中保持一致。动作激烈但不血腥——敌人被击败倒地,没有血,没有暴力杀戮,冲击力通过动作和身体力学来表现。全程粗粝低饱和调色。声音设计:门被撞开的声音,残酷的打击声,咕哝声,紧张的对峙节拍,在最后一击时达到高潮的驱动性动作配乐,粗粝的环境音。最终英雄镜头稳定干净。
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原帖
Tried Seedance 2.5 on @videoduck_ai for this short action film.
Door's locked? Not for long. One exhausted man, a building full of cartel muscle, and a boss in white waiting at the top. He's not leaving till it's empty.
PROMPT:
Hero = a rugged battle-hardened man around 35, weathered face, dark stubble, a brow cut, a dirty white tank-top vest, worn dark trousers and boots, dirt and grime. Fierce, exhausted, unbroken. Appearance only.
Gang1 = a squad of rugged cartel henchmen in dirty casual clothes, unshaven and mean, armed with machetes. Appearance only.
Gang2 = cartel enforcers in dark tailored suits, disciplined and armed with blades. Appearance only.
Boss = a cartel boss around 45, sharp cold face, slicked-back greying hair, a trimmed beard, an immaculate white suit with a dark shirt. Powerful and menacing. Appearance only.
Building = a rundown abandoned cartel hideout at dusk — a grimy derelict concrete building, a battered entrance door, a dim gritty ground floor with peeling walls, bare bulbs, debris and a staircase at the back, and a moody upper floor with tall grimy windows and shafts of dim light. Desaturated gritty grey-brown palette. Environment only.
SCENE: a gritty one-man-army action sequence. A rugged exhausted man in a dirty white vest kicks in the door of an abandoned cartel hideout and fights his way through a machete-armed gang on the ground floor, then climbs to the upper floor where suited enforcers and their white-suited boss wait. He takes down the enforcers and defeats the boss in a final duel, standing victorious. Intense, raw, cinematic martial-arts action.
TECHNICAL: 16:9, cinematic gritty desaturated grey action grade, dynamic handheld fight camera, low moody light, dust and haze, fine film grain, photorealistic raw action quality.
CUTS:
CUT 1 (0-5s): The man walks up to the grimy building at dusk, shouts "Come out!", and kicks the door in — storming into the dim ground floor where machete-armed henchmen ready their weapons.
CUT 2 (5-12s): The fight erupts — brutal fast hand-to-hand combat, he dodges machete swings, disarms and takes down the whole squad one by one across the gritty room, using pillars and furniture. Dynamic changing angles.
CUT 3 (12-17s): The room cleared, he strides to the staircase and climbs to the upper floor — where a squad of suited enforcers and the white-suited boss behind them are waiting. A tense standoff.
CUT 4 (17-24s): The enforcers attack; he fights them down in fast fierce combat until only the boss remains. The two face off across the light-shafted room, breathing hard.
CUT 5 (24-30s): The final duel — hero and boss clash in an intense one-on-one, trading heavy blows, until the hero lands a decisive final blow and the boss drops to the floor, beaten. The hero stands over him, victorious, in a shaft of dim light. Epic final hero frame. END.
RULES: References are appearance only, do not recreate. Keep the hero's face and white vest, and the boss's white suit, consistent across every cut. Action is intense but NOT gory — enemies are beaten and drop, no blood, no graphic killing, impacts sold through motion and body mechanics. Gritty desaturated grade throughout. Sound design: the door bursting, brutal impact hits, grunts, a tense standoff beat, a driving action score peaking at the final blow, gritty ambience. Final hero frame stable and clean.
