即梦AI / 可灵AI肢体与动态场景环境
#肢体与动态#场景环境
中文翻译
她只是踩着他的鼻子过去。然后她的脚决定最好的路线是穿过他的嘴。
和上次一样的故障:两个物体在画面中靠得太近,模型就分不清一个在哪里结束,另一个在哪里开始。上次是整个人陷进嘴里。这次,一只脚就够了。
使用AI视频时如何避免这类错误:
锁定 - 使用Nano Banana或Midjourney Omni Reference将每个角色和物体锁定到各自的参考
分离 - 选择具有强大多主体跟踪能力的模型 - Kling 3.0或Seedance 2.0
距离 - 在参考阶段,让接触点(手对脸、脚对头)比最终场景中稍微分开一点
检查 - 特别重新观看物体接触的时刻,而不仅仅是整个场景
她只是想爬过他的头。结果,她成了早餐的一部分。
明天我会分解一些独家内容。
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原帖
She just stepped on his nose to get past him. Then her foot decided the best route was through his mouth.
Same glitch as last time: two objects end up too close together in frame, and the model loses track of where one ends and the other begins. Last time it was a whole person sinking into a mouth. This time, one foot was enough.
How to avoid bugs like this when working with AI video:
LOCK - lock each character and object to its own reference using Nano Banana or Midjourney Omni Reference
SEPARATE - pick a model with strong multi-subject tracking - Kling 3.0 or Seedance 2.0
DISTANCE - at the reference stage, keep contact points (hand-to-face, foot-to-head) a bit further apart than in the final scene
CHECK - specifically re-watch the moments where objects touch, not just the whole scene
She just wanted to climb over his head. Instead, she became part of breakfast.
Tomorrow I'll break down something exclusive.
