即梦AI肢体与动态
#肢体与动态
中文翻译
Seedance 2.5
提示词:
创建一个30秒的超现实电影级变形序列,场景设定在偏远、废弃的停车场,周围环绕着茂密的森林。使用照片级逼真的视觉效果、真实的人体解剖结构、精细的机械纹理、自然光照、物理准确的变形、电影级镜头运动、逼真的阴影、大气雾效、微妙的胶片颗粒感,以及好莱坞级别的视觉特效。
0–5秒——巴士
一辆老旧、超长、美式风格的绿色巴士被遗弃在破败的停车场中,四周树木环绕。一名年轻的亚裔男性司机坐在车内,紧张地握着方向盘。巴士突然剧烈摇晃。司机恐惧地环顾四周,车内开始传出奇怪的机械声响。
5–12秒——变形开始
车内开始从内到外剧烈变形。座椅分裂并重新组合成复杂的机械部件。金属板扭曲、折叠并滑动到位。驾驶舱重塑成一个巨大的机械头部,挡风玻璃变成发光的眼睛,前保险杠形成一张凶猛的嘴。
变形过程应感觉沉重、机械且物理上可信,活塞、齿轮、液压系统、电缆和金属板以真实的重量感移动。
12–18秒——机械巨人出现
整辆巴士变成一个巨大的机械生物,类似一只怪异的毛毛虫。车轮仍然可见并作为其身体的一部分发挥作用。嘴的两侧液压打开,露出由破碎的橙色巴士扶手和金属部件制成的锋利牙齿。
这个生物剧烈摇晃并咆哮,烟雾、灰尘和碎片弥漫在空气中。
18–24秒——攻击
机械生物扑向惊恐的司机。它巨大的下颚猛地咬住他,进行了一次戏剧性但不血腥的攻击,将他举起并扔到自己的背上。他抓住裸露的金属扶手以免掉落,而生物则剧烈移动。
使用快速的电影级镜头运动、真实的运动模糊、飞扬的灰尘和火花。
24–30秒——最终揭示
机械生物快速爬过停车场和森林,用其庞大的身体压碎小障碍物。它的金属腿和车轮以令人信服的机械重量移动。
镜头大幅拉远,形成一个戏剧性的广角镜头,展示该生物在森林背景下的巨大规模。
以它发光的机械眼睛和咆哮的嘴的强力特写结束。
视觉方向:超现实、照片级逼真的4K/8K细节,真实的金属、锈迹、污垢、液压活塞、齿轮、电缆和机械关节,物理准确的变形,真实的反射,电影级景深,氛围化的夜间照明,体积雾,动态镜头运动,强烈的科幻惊悚氛围。
重要提示:在整个过程中保持同一辆巴士、司机、环境和机械生物的一致性。变形必须看起来像真实的物理机器在变形,而不是魔法或卡通效果。不得出现变形故障、漂浮部件、重复肢体、扭曲的面孔、不一致的几何形状、过度的CGI外观、字幕、标志或不需要的文字。
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原帖
Seedance 2.5
Prompt:
Create a 30-second ultra-realistic cinematic transformation sequence set in a remote, abandoned parking area surrounded by dense forest. Use photorealistic visuals, realistic human anatomy, detailed mechanical textures, natural lighting, physically accurate transformations, cinematic camera movement, realistic shadows, atmospheric fog, subtle film grain, and Hollywood-level VFX.
0–5 sec — The Bus
An old, oversized, extra-long American-style green bus sits abandoned in a dilapidated parking lot surrounded by trees. A young Asian male driver sits inside, nervously gripping the steering wheel. The bus suddenly shakes violently. The driver looks around in fear as strange mechanical sounds begin from inside the vehicle.
5–12 sec — Transformation Begins
The interior starts aggressively transforming from the inside out. Seats split apart and reorganize into complex mechanical components. Metal panels twist, fold and slide into place. The driver's cabin reshapes into a massive mechanical head, while the windshield becomes glowing eyes and the front bumper forms a menacing mouth.
The transformation should feel heavy, mechanical and physically believable, with pistons, gears, hydraulic systems, cables and metal plates moving with realistic weight.
12–18 sec — Mechanical Giant Emerges
The entire bus transforms into a gigantic mechanical creature resembling a monstrous caterpillar. The wheels remain visible and functional as part of its body. The sides of the mouth open hydraulically, revealing sharp teeth made from broken orange bus handrails and metal components.
The creature violently shakes and roars as smoke, dust and debris fill the air.
18–24 sec — Attack
The mechanical creature lunges toward the terrified driver. Its enormous jaws snap around him in a dramatic but non-graphic attack, lifting and throwing him onto its back. He grabs onto the exposed metal handrails to avoid falling as the creature moves violently.
Use fast cinematic camera movement, realistic motion blur, flying dust and sparks.
24–30 sec — Final Reveal
The mechanical creature crawls rapidly through the parking lot and forest, crushing small obstacles beneath its massive body. Its metallic legs and wheels move with convincing mechanical weight.
The camera pulls far back into a dramatic wide shot, revealing the creature's enormous scale against the forest.
End on a powerful close-up of its glowing mechanical eyes and roaring mouth.
Visual Direction: Ultra-realistic, photorealistic 4K/8K detail, realistic metal, rust, dirt, hydraulic pistons, gears, cables and mechanical joints, physically accurate transformation, realistic reflections, cinematic depth of field, atmospheric night lighting, volumetric fog, dynamic camera movement, intense sci-fi thriller atmosphere.
Important: Keep the same bus, driver, environment and mechanical creature consistent throughout. The transformation must look like a real physical machine transforming, not magical or cartoon-like. No morphing glitches, floating parts, duplicated limbs, distorted faces, inconsistent geometry, excessive CGI appearance, subtitles, logos or unwanted text.
