即梦AI综合其他
#综合其他
中文翻译
好莱坞游戏结束,因为Seedance 2.5可以在低成本预算内完成所有动作场景。
这个场景是用polloAI上的Seedance 2.5制作的。
提示词:
超写实真人动作,AAA级好莱坞大片,高级半CGI视觉效果,接地气的历史动作。ARRI ALEXA 65,IMAX电影摄影,Panavision变形镜头。一个连续不间断的镜头,永久40°荷兰角。地面IMAX跟踪,距堡垒街道仅几厘米,极速轨道,激进的快速变焦,猛烈的甩镜,FPV追逐,反向跟踪,低角度追逐,极端微距眼睛/剑柄/靴子/武器冲击/面部表情。仅在决定性冲击时使用0.2-0.35秒的超慢动作。战场绝不空旷;数十名精英圣殿武士始终可见。无静态相机、游戏画面或音乐。
真人角色锁定
@Image1使用@Image2的武器。一个暗影刺客,身穿深炭色破烂斗篷,深兜帽,皮带,红色腰带,深色战斗靴,携带一把长弯刀。他的脸部分被兜帽遮住,但他平静专注的眼睛清晰可见。长而飘逸的深色斗篷,具有逼真的布料褶皱。完全保留图像1:面部、发型、身体比例、皮肤、服装、斗篷、身份、自然眼睛颜色。
战斗风格
极其精炼和激进的高速剑术融合体术。剑术结合了精确的刀剑控制、快速格挡、偏转和毁灭性的反击。卓越的步法、髋/躯干旋转、肩部闪避、平衡、踢击、快速转身、低扫、旋转脚跟/侧踢/回旋踢、跳膝、脚部陷阱和反握转换。没有多余动作;每次防御立即转为进攻。
闪烁速度
图像1具有压倒性的超人爆发加速度。在最大速度下,相机/人眼几乎无法追踪。每次爆发留下短暂的黑色半透明残影、压缩空气、尘土位移、大气扭曲。可以在几分之一秒内跨越数米,并通过可见的物理移动重新出现在对手身后/旁边/上方/之间。相机经常过冲,然后猛烈甩镜重新捕捉。
地点
巨大的原创阿尔罕布拉宫建筑群,15世纪西班牙格拉纳达。石质堡垒墙壁、瓦片屋顶、狭窄的石巷、木制阳台、带喷泉的庭院、塔楼,温暖的地中海阳光投下长长的金色阴影。没有可识别的受版权保护的符号或精确地标复制品。主要战斗穿过宽阔的中央大道和屋顶层。
敌方战士
数十名精英圣殿骑士,穿着接地气的15世纪盔甲:锁子甲、罩袍、头盔、斗篷和剑。协调的杂技、屋顶追逐、快速近战和战术编队。没有可识别的受版权保护的制服或氏族符号。
00:00–00:03
地面IMAX跟踪穿过拥挤的中央大道,数十名圣殿武士从屋顶、阳台和高架走道下降。一人从侧面攻击;图像1向后倾斜,刀刃距面部仅几厘米。极端微距平静的眼睛。图像1将剑旋转成单手格挡——咔嚓!钢铁碰撞。图像1将攻击者向下引导,踩上敌人肩膀向上跃起。空中旋转→猛烈的侧踢将另一名圣殿武士踢穿木制市场摊位。落地前——轰!爆发加速,黑色残影,猛烈甩镜。
00:03–00:06
相机发现图像1已经冲过倾斜的瓦片屋顶,而多名圣殿武士在相邻屋顶上追逐。从街道下方的低角度跟踪。飞刀穿过镜头;图像1低头躲避而不减速。另一名武士在屋顶间跳跃。图像1将一只脚踩在烟囱结构上,沿墙侧跑两步,向后跃过攻击者→空中剑偏转→立即旋转脚跟踢将圣殿武士踢穿屋顶瓦片。图像1落在屋顶边缘,立即爆发剧烈爆发
原帖
Game over for Hollywood,because Seedance 2.5 can do all action scenes within low cost budget
This scene is made with Seedance 2.5 on polloAI.
Prompt:
Ultra-photorealistic LIVE ACTION, AAA Hollywood Blockbuster, premium semi-CGI VFX, grounded historical action. ARRI ALEXA 65, IMAX cinematography, Panavision anamorphic. One continuous uninterrupted shot, permanent 40° Dutch Angle. Ground-level IMAX tracking centimeters above fortress streets, Extreme Fast Orbit, aggressive crash zoom, violent whip pan, FPV pursuit, reverse tracking, low-angle pursuit, extreme macro eyes/sword grip/boots/weapon impacts/facial expressions. Hyper slow motion ONLY 0.2–0.35 sec during decisive impacts. Battlefield NEVER empty; dozens of elite Templar warriors remain visible. No static camera, gameplay framing, or music.
LIVE ACTION CHARACTER LOCK
@Image1 uses weapon from @Image2. A shadow assassin wearing a dark charcoal tattered cloak, deep hood, leather belts, red sash, dark combat boots, carrying a long curved sword. His face is partially shadowed by the hood, but his calm, focused eyes are clearly visible. Long flowing dark cloak with realistic fabric folds. Preserve Image 1 exactly: face, hairstyle, body proportions, skin, clothing, cloak, identity, natural eye color.
COMBAT STYLE
Extremely refined and aggressive high-speed sword style fused with Taijutsu. Sword technique combines precise blade control, rapid parries, deflections, and devastating counter-strikes. Exceptional footwork, hip/torso rotation, shoulder evasion, balance, kicks, rapid pivots, low sweeps, spinning heel/side/roundhouse kicks, jumping knees, foot traps and reverse-grip transitions. No wasted movement; every defense immediately becomes offense.
BLINK SPEED
Image 1 has overwhelming superhuman burst acceleration. At maximum speed, almost impossible for camera/human eye to track. Each burst leaves short black translucent afterimage, compressed air, dust displacement, atmospheric distortion. Can cross several meters in fractions of a second and reappear behind/beside/above/between opponents through visible physical movement. Camera frequently overshoots, then violently whip-pans to reacquire.
LOCATION
Massive original Alhambra fortress complex, 15th century Granada, Spain. Stone fortress walls, tiled rooftops, narrow stone alleys, wooden balconies, courtyards with fountains, towers, warm Mediterranean sunlight casting long golden shadows. No recognizable copyrighted symbols or exact landmark replicas. Main battle tears through the broad central avenue and rooftop levels.
ENEMY WARRIORS
Dozens of elite Templar knights in grounded 15th-century armor: chainmail, surcoats, helmets, cloaks, and swords. Coordinated acrobatics, rooftop pursuit, rapid melee and tactical formations. No recognizable copyrighted uniforms or clan symbols.
00:00–00:03
Ground-level IMAX tracking races through the crowded central avenue as dozens of Templars descend from rooftops, balconies and elevated walkways. One attacks from the side; Image 1 tilts backward, blade missing face by centimeters. Extreme macro calm eyes. Image 1 rotates sword into a one-handed parry — CRACK! Steel clashes. Image 1 redirects attacker downward, steps onto enemy shoulder and launches upward. Mid-air rotation → violent side kick sends another Templar through a wooden market stall. Before landing — BOOM! burst acceleration, black afterimage, violent whip pan.
00:03–00:06
Camera finds Image 1 already sprinting across a sloped tiled rooftop while multiple Templars pursue across neighboring roofs. Low-angle tracking from street below. Throwing blade crosses lens; Image 1 ducks without slowing. Another warrior leaps between rooftops. Image 1 plants one foot on a chimney structure, runs two steps sideways along wall, launches backward over attacker → mid-air sword deflection → immediate spinning heel kick sends Templar through roof tiles. Image 1 lands on roof edge and instantly bursts treme burst
